Well, Seig, I was working on a Black Mage color conversion of Kindred's Wizard, however, I may just use Kinboat's Paperdoll man with this morphing witch/wizard hat I found on Renderosity to make my own Black Mage unit, and just C&P the fireball attack from MRTN's mage unit. As for CLoud, I like him the way he is, and won't be changing him. I've carefully analyzed the model I used and the concept art from the game/FMV shots, and aside from the hair, there is less than a 2% difference in the faces.
As for the FF II info, Bring it on! I'll be adding II civs once I get my current unit and LH projects done. I'll also be working on the Industrial tech tree soon.
In other news, I actually played a playtest game to the finish (space race victory), and thoroughly gave the units a shakedown. Problems that I found and subsequently addressed were:
1. I somehow accidently deleted the Attack C animation for the Advanced Airship, so I had to re-render it to fix that problem.
2. The Sassoon Magic Knight had no attack sounds, so I made some for it.
3. Created a full suite of sounds for all of the spider units (which I'll be posting in Kinboat's spider thread) from the Head crab sounds from Half Life.
4. Increased the frequency of Makou Cannon generation of the Weapons dev. program, since I had to wait some 30 turns to get one cannon, and I barely got to use it before the space race victory.
5. I tested the Meteor unit in-game for the first time, and it worked beatifully, however the units_32 pcx had a few civ-color issues that needed addressing.
Boosted the stats for the Marine, and will be changing the graphics for the Industrial Marine, since that particular look fits the FF universe better.
In addition, I've added the following:
Alfitaria, with all of its UU's
The Ragnarok for Estar
The Shinra SOLDIER
Current priority projects for the mod:
1.Finish the Galbadian Ironclad hovertank, and finish the Grand Duke Kam'lanaut LH for Jueno (which will finally get all of my LHs caught up).
2. Start animation work on the Lindblum Aviator and/or AL Bhed Machina Hunter, so that I can have at least one UU for Lindblum/finish up the AL Bhed.
3. Finalize the Industrial era tech tree & work on Modern era tech tree
4. Get BLDG & pedia Icons done for the Alexandria Castle, Dollet Comm Tower, Black Materia and Bugenhagen's Observatory Great Wonders, and all graphics for the Rin's Travel Agency, Zidane's Voyage, Dr. Gast's Laboratory, Dr. Odine's theories, Sorceress Memorial, and Lunatic Pandora Laboratory great wonders.
5. Get graphics done for and/or implement the Bone Village GW, Moogle Forest, White Materia, Citizen's Militia and Shinra Building Small Wonders, and Archaeological dig city improvements as well as remove irrelavent city improvements such as the SAM battery (which has no purpose since FF mod has no actual air units for it to shoot down).