About the city names: The reason why the name of the city you mentioned is that way is probably because there was a forest there, but it was most likely cut down to make room for farmland. Admittedly, though, I suppose it could make sense given the story setting, seeing as they're named after places that used to exist with those names. But could you please remove the "Tifa's" from Tifa's Seventh Heaven? It just looks too cluttered, and there's the problem I mentioned earlier with "New Tifa..."
I wasn't really considering editing the actual civilopedia articles, the idea was just to create the text that would go in the civilopedia article once it's complete. For example, here's the San d'Oria description article:
The Kingdom of San d’Oria, from Final Fantasy XI, has a large and diverse area within its reign. Ronfaure, San d’Oria’s capital state, is a hilly and lightly forested grassland. Zulkheim, a territory that San d’Oria only partially owns, is a mountainous grassland in San d’Oria’s section. Fauregandi, the northern ice fields, and Tavnazia, a mysterious island to the west of Ronfaure, round out the San d’Orian territory holdings. San d’Oria is a walled city with a long and well catalogued history; tradition is the root of San d’Orian culture. San d’Oria possesses many cultural landmarks, such as Count Cafaulle’s Manor and Château d’Oraguille. Under the Château, however, San d’Oria’s true militaristic side is shown through the Bostanieux Oubliette, where many atrocities have occurred, masked by the beautiful Château. San d’Oria also has a historic rivalry with the Orcs, furthered by the recent murder of Destin, former King of San d’Oria, by Vatgit, the new king of the Orcish hordes.
Trion, King of San d’Oria, is the elder of two brothers, the sons of Destin, the late king of San d’Oria. Trion embodies the militaristic spirit of San d’Oria, allowing for a great amount of territorial growth for San d’Oria under his leadership. Trion is reputed to be only one of two people in the world capable of controlling the Lightbringer, an ancient broadsword capable of great destruction. Pieuje, the younger of the two brothers, is considered eccentric in that he wishes to further San d’Oria scientifically as opposed to militaristically. Under his influence, many wonders, such as the auction house system and the airship port, have been added to San d’Oria. Regardless of how he’s benefited the San d’Orian people, his beliefs in technology and progress cast him in a poor light among the tradition-loving Elvaan of San d’Oria.
San d’Oria’s populous is comprised of Elvaan almost to the exception of all other races; as a result, the Elvaan consider themselves superior and the only ones worthy of living in San d’Oria. This prejudice prevents Galka, Mithra, and Tarutaru from living in the area in very large numbers. Despite the low odds, though, Humes still manage to make a stake in San d’Oria, as testament to its proliferation throughout all of Vana’diel. The San d’Orian military is separated into two major parts; the Royal Knights, led by Currila, and to a lesser extent, Trion, which conquer and maintain territory holdings throughout Vana’diel, and the Templar Knights, led by Rochefogne and Pieuje, which is concerned solely with the defense of the city of San d’Oria.
Bastok:
The Republic of Bastok encompasses the southern half of Quon, the western continent of Vana’diel, in Final Fantasy XI. Bastok typically owns Gustaberg, the dank, barren plains Bastok lies within, the majority of Zulkheim, a vast region of mountains and deserts, southwestern Derfland, where most of Bastok’s food production takes place, and Kuzotz, a desert covered island south of Gustaberg. Over the length of its history, Bastok has always put science at top priority, moving into industrialization much faster than the other nations. Some believe this was an attempt to compensate for their poor land; others argue that the land is poor because of pollution from Bastok’s factories.
Little is known about Bastok’s leader, President Karst. Although Karst represents the progressive elected government that Bastok holds over San d’Oria and Windhurst, few citizens even recall voting for him. Most passing adventurers call him by unusual nick names, most notably “That president guy.” Many believe that this lack of recognition may be directly related to the fact that the President holds less actual power than the leaders of any other nation in Vana’diel; an unfortunate side effect of the constitutional government.
Bastok houses a variety of races, and competes with Jeuno for the rank of highest Hume population in Vana’diel. Bastok also has the largest population of the gigantic beastlike Galka. Although it was originally believed that Humes were the original inhabitants of the Gustaberg area and that the Galka later immigrated there from Kuzotz, recent evidence suggests that Galka may have been living in the area long before the Humes began civilization in the area. Humes typically look down upon the Galka as inferior beings; most Galka in Bastok are forced into hard labor positions in the Bastok Mines as a result. The Mythril Musketeers, the main military force of Bastok, which, despite being primarily Hume, does accept Galka soldiers as equals. Dark Knight, one of the more difficult jobs Vana’diel has to offer, is popular in Bastok, due to Zeid, a Galka led to the dark arts by the pain of his people’s suffering.
I've got ones for all of the FFXI civs, including one for the Orcs that explains why they are the way they are, but it takes so long to type...