Final Fixes

Glad to hear it. I'm extremely low on time and I've pretty much gone as far as I can for now. I love you guys carrying on with scenarios, and fear not I shall return to work eventually
 
without fast combat offense defense ticked, combats are extremely long like archers shoot 20 volleys of arrows, can`t be "normalized" somehow? great work and fun this fixes anyway
 
I'm guessing that's because all units have 1000 hitpoints in this mod instead of 100, so combat lasts 10 times as long. I think the best you can do is much sure you tick fast combat.
 
Hi,

I recently found that RifE Team had abandonned the mod (lack of free time/motivation it seems), and that a few people (mainly The Flame8 and MaxAstro) have been solving bugs and trying to fix a few civilizations in the past months.
I played this mod for hundreds of games until Civ5. Not that the latest opus has disappointed me, I'm going back Civ4/RifE and I'm willing to help.
I have a little experience with xml and python, and I am currently reading RifE files to get a better idea how the mod files interact.

In my two last games with 1.41+FF0.3, I took a few screenshots of missing TXT. I'll try to fix these little bugs for a beginning before attacking tougher ones.
If you have any suggestions, don't hesitate. (but don't expect complex coding in the first weeks)

Ronkhar, new member but long-time civfanatics reader (since CivIII in fact)
PS : english is not my mother tongue (french is). Please forgive any grammar errors ;)
 
Hi Ronkhar.

Im interested on working the mod a little, mainly traslate the missing texts to my lang and fix some bugs. We can work together if u want.
 
Ey Flame, 1 question. Where are the pics of Civ leaders? i want to update it and change by some with more resollution. I cant fin the .dds that contains the art.
 
Hi Ronkhar.

Im interested on working the mod a little, mainly traslate the missing texts to my lang and fix some bugs. We can work together if u want.

@Amon Ra : The more, the merrier :)
What's your language ?

Does anyone know if a list of bugs post-Final Fixes 0.3 exists ?

My first list of bugs (3rd update) :

- missing description in Assets\XML\Gameinfo\CIV4GoodyInfo.xml
--- TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEALING_POTION --> line 3558
--- TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEART_AMULET --> line 3622
--- TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_SWIFT_BOOTS --> line 3654
--- TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_CURSED_TOKEN_OF_RAGNAROK --> line 3814
--- There is a total of 17 TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_* in this file :
Code:
	Line 2983: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEALING_SALVE</Description>
	Line 3015: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_JADE_TORC</Description>
	Line 3047: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_INVISIBILITY</Description>
	Line 3079: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_RESTORATION</Description>
	Line 3111: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_ROD_OF_WINDS</Description>
	Line 3143: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_TIMOR_MASK</Description>
	Line 3558: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEALING_POTION</Description>
	Line 3590: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_NEWTS_DRAUGHT</Description>
	Line 3622: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEART_AMULET</Description>
	Line 3654: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_SWIFT_BOOTS</Description>
	Line 3686: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_TRAVELLERS_CLOAK</Description>
	Line 3718: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_RING_OF_PERCEPTION</Description>
	Line 3750: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_RING_OF_STRIKING</Description>
	Line 3782: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_COMPELLING_JEWEL</Description>
	Line 3814: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_CURSED_TOKEN_OF_RAGNAROK</Description>
	Line 3846: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_MENACING_HELM</Description>
	Line 3878: 			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HAUBERK_OF_ABJURATION</Description>

There is a description for these ones :
Code:
  C:\Jeux\Civilization 4\Beyond the Sword\Mods\Rise from Erebus\Assets\XML\Text\CIV4GameText_Equipmentpromos.xml (1 hit)
	Line 572: 		<Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_TRAVELLERS_CLOAK</Tag>
  C:\Jeux\Civilization 4\Beyond the Sword\Mods\Rise from Erebus\Assets\XML\Text\CIV4GameText_FFH2.xml (6 hits)
	Line 18279:         <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEALING_SALVE</Tag>
	Line 18287:         <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_JADE_TORC</Tag>
	Line 18295:         <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_INVISIBILITY</Tag>
	Line 18303:         <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_RESTORATION</Tag>
	Line 18311:         <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_ROD_OF_WINDS</Tag>
	Line 18319:         <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_TIMOR_MASK</Tag>

- missing description in Assets\XML\Units\CIV4MissionInfos.xml
--- TXT_KEY_MISSION_INQUISITION_HELP --> line 888

- missing description in Assets\XML\Civilizations\CIV4TraitInfos.xml
--- TXT_KEY_TRAIT_HUMANIST1_HELP --> line 1084

- "lizardman" promotion does not seem to block "amphibious" promotion (at least for wyvern guardian)
--- PROMOTION_LIZARDMAN is described in Assets\XML\Units\CIV4PromotionInfos.xml, lines 773 to 839
--- PROMOTION_AMPHIBIOUS is described in Assets\XML\Units\CIV4PromotionInfos.xml, lines 15054 to 15092
--- I think we should include <PromotionExcludes><Promotion>PROMOTION_AMPHIBIOUS</Promotion></PromotionExcludes> just after <Description>TXT_KEY_PROMOTION_LIZARDMAN</Description> line 775)

- icon of Scion Settler looks like a building (find which building the image was for initially, and if it has a roleplay link to scion settlers. If not, perhaps replace with the normal settler image)

- "info screen" doesn't show the date of foundation of cities (As there's no calendar in Rife, it could show the turn of creation)

Weird things (= to be confirmed) :
- I saw an "ogre warchief" from bhaal have unlimited lives : ("the savage Ogre Warchief has been born again!" each time I killed it.)Works as intended.

Texture upgrade needed :
- lizardmen shaper (at least in farming mode) look humanoid with grey body (and pants). How could we make them look like other lizards ?
 
- I saw an "ogre warchief" from bhaal have unlimited lives : ("the savage Ogre Warchief has been born again!" each time I killed it.)

Did you kill it twice in the same turn?
 
Did you kill it twice in the same turn?

Hi,
I see that my explanation wasn't clear/detailed enough.

I know that it's required to kill immortal units. I just thought that barbarian units cannot be immortal (at least without a city).

If the warchief had been from clan of embers, he would have respawned in their capital, not in a lambda field in the territory of my neighbour.
 
Hi folks.

Edited: Ronkhar, ogre warchief its the Clan´s Inmortal unit (very thought endgame unit), as snake said u must kill him twice in a turn to destroying him permanently. That ogre its from bhall cuz barbarians can spam all type of units from all civs when exploring a dungeon doesnt matter if its and AI or human player who explores, the event is something like "you have disturbed a slepping ogre, isnt sleep anymore". Is not a bug, working as intended. For that city requirement, the dungeon that spawned him its the "city", and if u destroy that dung, next time he dies he revives far away or simply disappear from game. Not sure, i did it 1 time and ogre vanished after dying last time, dunno if he jumped to another place out of my sight.

Im spanish.

U must post 10 times before being able to send pm (or receive it). Try introducing yourself, spamming :lol: and things like that.
 
Hi,
I see that my explanation wasn't clear/detailed enough.

I know that it's required to kill immortal units. I just thought that barbarian units cannot be immortal (at least without a city).

If the warchief had been from clan of embers, he would have respawned in their capital, not in a lambda field in the territory of my neighbour.

I've met barabarian immortals before. As far as I can tell, their spawn point is also where they respawn. I think it's more of a feature than a bug. A nice little mini-quest for you. "A ogre warchief is leading raiding parties into our land. Every time our militiamen manage to defeat him, he escapes into the wild to recover and prepare to attack us again. The captain of the local guard requests you send troops to track him down and end the threat, once and for all."
 
Hello everyone. Sorry for the lack of activity on my part. If someone could throw together the bug fixes scattered throughout this thread and post it as a zip I'd be glad to add it as an update. I'm sorry that I can't find the time for this.
 
Hello everyone. Sorry for the lack of activity on my part. If someone could throw together the bug fixes scattered throughout this thread and post it as a zip I'd be glad to add it as an update. I'm sorry that I can't find the time for this.

Glad to see you still read this forum from time to time. :thumbsup:
I'm currently trying to fix a few txt bugs (from my post #187)
I"ll post the update if/when it works.
And I'll try to read all posts again to find if someone else published some code.

Did you already merge Max's Mekara Mod ?
 
@Amon Ra :
I think translation in french (for me) and spanish (for you) will take quite a lot of time :sleep:
I just counted the strings with Notepad++ : 11620 hits in 87 files

Dont worry about the traslation to spanish. Me and some friends are doing this recycling an earlier traslation of v1.3

Add this bug: the wonder "eyes and ears network" doesnt work; when completed dont grant any tech from any other civ. I checked it twice, so its broken.
 
Add this bug: the wonder "eyes and ears net" doesnt work; when completed dont grant any tech from any other civ. I checked it twice, so its broken.

As I didn't know how this wonder works, I just read the description in civilopedia.
It says you must have open borders with at least 3 civs owning a common tech for it to be transferred to you.
Is that what you checked ? (I'm not sure I understood your "any tech from any other civ")


I added "quickly done/low-quality" item descriptions to the missing lair items, and put all of them in CIV4GameText_Equipmentpromos.xml in the same order (including the 6 from original FFH2 for consistency)
Now playing a new game to see if I didn't break anything.

Code:
C:\Jeux\Civilization 4\Beyond the Sword\Mods\Rise from Erebus\Assets\XML\Gameinfo\CIV4GoodyInfo.xml (17 hits)
	Line 2983: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEALING_SALVE</Description>
	Line 3015: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_JADE_TORC</Description>
	Line 3047: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_INVISIBILITY</Description>
	Line 3079: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_RESTORATION</Description>
	Line 3111: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_ROD_OF_WINDS</Description>
	Line 3143: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_TIMOR_MASK</Description>
	Line 3558: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEALING_POTION</Description>
	Line 3590: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_NEWTS_DRAUGHT</Description>
	Line 3622: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEART_AMULET</Description>
	Line 3654: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_SWIFT_BOOTS</Description>
	Line 3686: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_TRAVELLERS_CLOAK</Description>
	Line 3718: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_RING_OF_PERCEPTION</Description>
	Line 3750: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_RING_OF_STRIKING</Description>
	Line 3782: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_COMPELLING_JEWEL</Description>
	Line 3814: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_CURSED_TOKEN_OF_RAGNAROK</Description>
	Line 3846: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_MENACING_HELM</Description>
	Line 3878: <Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HAUBERK_OF_ABJURATION</Description>
  C:\Jeux\Civilization 4\Beyond the Sword\Mods\Rise from Erebus\Assets\XML\Text\CIV4GameText_Equipmentpromos.xml (17 hits)
	Line 572: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEALING_SALVE</Tag>
	Line 580: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_JADE_TORC</Tag>
	Line 588: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_INVISIBILITY</Tag>
	Line 596: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_RESTORATION</Tag>
	Line 604: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_ROD_OF_WINDS</Tag>
	Line 612: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_TIMOR_MASK</Tag>
	Line 619: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEALING_POTION</Tag>
	Line 626: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_NEWTS_DRAUGHT</Tag>
	Line 633: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEART_AMULET</Tag>
	Line 640: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_SWIFT_BOOTS</Tag>
	Line 648: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_TRAVELLERS_CLOAK</Tag>
	Line 655: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_RING_OF_PERCEPTION</Tag>
	Line 662: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_RING_OF_STRIKING</Tag>
	Line 669: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_COMPELLING_JEWEL</Tag>
	Line 676: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_CURSED_TOKEN_OF_RAGNAROK</Tag>
	Line 683: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_MENACING_HELM</Tag>
	Line 690: <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HAUBERK_OF_ABJURATION</Tag>
 
You know which wonder im talking about. I think it doesnt say anything on description about having open borders with other civs, but im going to check it.
 
printscreen power :p
Civ4 - Eyes and ears network.jpg
 
OH, whats a Civpedia? it works ingame? can be eaten? lol

I was planning check it with world editor, but thanks for saving me effort :P. That requisite shows on civpedia "history", but not on description "special abilities" shown ingame, as you can see on screen :)
 
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