Final Fixes

If you want to look at the AI side of things, you could hunt through the Leaderhead XML file and see whether you can change things there a bit.

With a few tweaks, you can get the leaders to have a lot more personality and to be more aggressive.
 
Would it be possible to change For the Horde - the Clan of Embers world spell - so that it doesn't take units with the Mana Guardian promotion? And they don't seem to know what to do with the ones they can move, either.
 
If you want to look at the AI side of things, you could hunt through the Leaderhead XML file and see whether you can change things there a bit.

With a few tweaks, you can get the leaders to have a lot more personality and to be more aggressive.

I've actually been working on that for 0.3
I discovered this just recently so I'm hoping this will fix a final few issues to most of the civs :)

And I'm not going to touch the world spells because they aren extremely complicated and I don't want to mess with that. It isn't a major issue and the leashed units actually act as a major defense for Braduk the Burning
 
A couple things to help out here (and suggest to be added in):

The Mekara Order: If these guys are really buggy, then you can soft-remove them by setting their <bPlayable> and <bAIPlayable> values to 0. This effectively removes them from the game without having to rip them out piece by tiny piece. This is done in the Assets\XML\Civilizations\Civ4CivilizationInfos.xml file.

I do the same thing with the Jotnar because they really don't survive very well in RifE.

The Frozen have survival/competitive issues as well due to their late arrival and a lack of space. Flipping the numbers on the Game Option 'No Liberation' will force it to be on and invisible, removing their spawn mechanic from the gameplay without tearing them out, and leaving them in for those who wish to re-enable them. File location is: Assets\XML\Gameinfo\CIV4GameOptionInfos.xml

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The Scions. This is just a personal view, but I've never understood why the scions would spread a terrain that would limit their ability to grow and expand so much. If your cities get any sort of size on them before you start getting Haunted Lands spawning throughout your territory, your largest cities will grind to a halt from all the unhealthy unhappiness that results from the Haunted Lands. A short bit of code added to the tail end of their portion of the CivilizationInfos.xml however will change this.
Spoiler :
<FeatureHealthPercentChanges>
<FeatureHealthPercentChange
<FeatureType>FEATURE_HAUNTED_LANDS</FeatureType>
<iHealtPercentChange>50</iHealtPercentChange>
</FeatureHealthPercentChange>
</FeatureHealthPercentChanges>

Thus the Scions get their Haunted Lands, but continue to be free from disease and other issues that plague the living when the terrain starts creeping across the map.

Same file as the change to the Mekara Order.
==============================================================

I've also got some ideas for some promotion based upgrades for early game heroes like Gilden Silveric and Lucian who are overpowered and outclassed by late game heroes. Eventually I'll have them automatically applied at the appropriate tech like Korrina's "Undying" or "Dark Empathy" promotions do.

This will also help bring those early heroes up to par with the Grigori Heroes who can upgrade themselves into higher tier units.
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Edit 1: Also, glad to see someone else working on making the AI better... I wasn't looking forward to having to tweak that myself :cringe: ... thank you. :thanx:
Looking forward to 0.3

Another plan that I'm bouncing around in my head is pulling in the really great stuff from other FFH2 mods and putting them into RifE. Maybe making it into a standalone with all the great FFH2 mod pieces brought together as one single mod.

Edit 2: More on Scions fix... I feel the Risen Emperor should be able to pull Awakened from the Vault manually a good bit faster than Korrina (or any minor leaders) so I did a little adding to the Assets\Units\Civ4UnitInfos.xml for the Awakened and Reborn, I simply added this:
Spoiler :
<ProductionTraits>
<ProductionTrait>
<ProductionTraitType>TRAIT_EMPEROR_CULT</ProductionTraitType>
<iProductionTrait>60</iProductionTrait>
</ProductionTrait>
</ProductionTraits>

Now the Risen Emperor manually builds Awakened and Reborn faster than other Scions of Patria leaders.

Edit 3: One Minor Suggestion, more of a user-friendly simplification... add in the file structure of the mod (folders like Assets\XML\Gameinfo\ and Assets\Python\ etc.) when you upload 0.3... it will make installation of your fixes much simpler for the user (Just merge the Asset folders). :D :please:
 
Hey, thanks for continuing the fixing of this great mod! :goodjob:

Can I come with a small request? Acheron is still leashed if you manage to capture him, which I believes is a bug. Could you make it so he lose the leash if he is captured, if it's not too much of a job to change?

It isn't really that important for gameplay I think, but it would be nice to see it fixed if he is not intended to be leashed after capture, and go on a little rampage after all the effort it takes to capture and not only defeat him. :)

Edit: Fixed small error in wording.
 
I've also got some ideas for some promotion based upgrades for early game heroes like Gilden Silveric and Lucian who are overpowered and outclassed by late game heroes. Eventually I'll have them automatically applied at the appropriate tech like Korrina's "Undying" or "Dark Empathy" promotions do.

This will also help bring those early heroes up to par with the Grigori Heroes who can upgrade themselves into higher tier units.
==============================================================
well, balance-wise, those heros are much more powerful than late heros... indeed, they come much sooner !!!! ... and when the later heroes come, the earlier heroes have 100-200xp.... (and heroic str/def II) or maybe more and the new hero only his brute str.
(further late heroes often come when you don't need them to win while early heroes help you strength your empire or help early extension/defense and are much more vital)

the "heroic defense/attack" promotion are there to help the heroes to evolve like the "normal units".

the Grigori heroes upgrade to later units... however, the "normal" heros are generally stronger than their tech-counterpart or with special abilities (like Bambur is 5str + enchantment I, while axes/SoK are only 4str.... ; Heloim archmage is str 5 (vs 4 for archmage) doesn't need to be upgraded, on a quicker tech path than strength of will... etc). Grigori heroes are not stronger than equivalent tech units (only advantage is xp generation and late heroic promotions).

So I'll be very carefull...

so either the "upgrades" have to be smallish... because Gilden getting same str than magnadine (or the malakim gunshooter) but having been a force to take into account for much longer...
or you can give "stronger" upgrades, but in that case I propose that you "offer" an upgrade to all heroes :
early heroes : early->"mid" : tier I.5 upgrades to tier II.5, tier II upgrades to tier III

mid : early -> mid or mid->late. tier II.5 upgrades to tier III.5 / or tier III units get an earlier toned down version of tier II str / or get an upgrade to tier IV depending on balance

late heroes -> create an earlier tone-down version for mid game : initially tier III.5 or IV or tier IV.5 get an earlier version of relative str of equivalent tier II.5, tier III or tier IV.5

relative to grigori heroes... maybe they could gain a further bonus ??? like grigori taverne/museum enable grigori units with heroes to launch a spell to get a small upgrade promotion?
 
Wow, I was about to give up from apparent lack of interest, but you've brought me back.

Lyrrix: I will most definitely use these fixes and ideas. The Mekara are very complicated and pesky so I'll probably just deactivate them. You seem to know more about these little things than I do in certain areas so I hope you can continue to help. And I'll make the next zip file easier with them already set up like you said. Thanks a lot, I was kind of stalling and this should help.

Emarion: You are exactly right that he should not be leashed. My computer crashed whenever he shows up so I just use the option in regular menu to not allow him. I don't know where to fix this, but if you could find it I could change it rather easily.

Calavente: I agree here. The early heroes are extremely strong and often stronger that late heroes based off of promotions already. I don't think giving them a greater advantage is a good idea.
 
Wow, I was about to give up from apparent lack of interest, but you've brought me back.

Lyrrix: I will most definitely use these fixes and ideas. The Mekara are very complicated and pesky so I'll probably just deactivate them. You seem to know more about these little things than I do in certain areas so I hope you can continue to help. And I'll make the next zip file easier with them already set up like you said. Thanks a lot, I was kind of stalling and this should help.

Emarion: You are exactly right that he should not be leashed. My computer crashed whenever he shows up so I just use the option in regular menu to not allow him. I don't know where to fix this, but if you could find it I could change it rather easily.

Calavente: I agree here. The early heroes are extremely strong and often stronger that late heroes based off of promotions already. I don't think giving them a greater advantage is a good idea.

Happy new year
keep on fixing
I think people get disinterested when they feel the mod has been left apart
thanks for your time
 
I'm not so sure about that, Calavente, could just be a matter of my playstyle, but even if I intentionally surround myself with 'early' hero civs, If I can make it to tier two units, I can hold them off until I get one of those later heroes. And at that point, even if they're well promoted, quick work can be made of them, especially if they have no access to bronze/iron/mithril weapons.

My basis for wanting the promotions is really from watching Korrina grow along the tech lines.As the Red Lady, She starts out as a 6str unit (4 + Iron Weapons), gains another 2 from Heroic promotions, another 2 at Fanaticism, and Mithril increases that by another two over the Iron. That makes her a STR 12 unit (and one you have to be near the capital and essentially ready to eliminate the scions altogether to kill at that), and all you really have to do for it, is gain a few levels early on while she's stronger than anything else on the field.
With Korrina the Black Lady, she gains some impressive ability to safely enfeeble entire stacks of troops while munching on their flesh to stay healthy, leaving them wide open for slaughter by your ghostwalkers or (dare I say) Horned Dread?

Other early Metal Weapon using heroes don't get quite as strong, but do at least have that much to increase their strength. And yet, I can still build a Berserker, give him Mithril, hide him behind a pair of Champions or a Phalanx and tear one of those high experience early heroes to shreds. Possibly sooner if I just mass produce champions with a couple promotions.

I mean fer crissakes, what's to stop Gilden Silveric from picking up a new Bow at Bowyers (and again when they get Marksmen) and thus being stronger? It boggles the mind why a civilization would allow their own Hero to be ineffectively equipped when compared to their regular military. The Grigori can pump out an Archer hero at relatively the same time frame, and they'll eventually turn him into a massively promoted Marksman that slays things from tiles away.. (or at least my Grigori do...) so why shouldn't the Elves (known for their marksmanship and archery skills) be capable of the same thing?

I'm not saying that the balance of the gameplay wouldn't need to be monitored and adjusted... but I don't find the current gameplay to be all that balanced in the first place...

The growth, is a chance to make them more interesting units, and give them more flavor, making them more fun to play.

@The Flame8: Not to worry, I'll be around. I start back to school next monday, but I'll check back at least every couple days. Keep up the good work. I'm pretty sharp with XML, but absolute pants (for the moment) with Python. I'm working on that in school though, so soon. lol I'll take a look at Acheron if I can find the right file, but I'm guessing it's something in the .py files related to capturing animals/beasts.
 
Emarion: You are exactly right that he should not be leashed. My computer crashed whenever he shows up so I just use the option in regular menu to not allow him. I don't know where to fix this, but if you could find it I could change it rather easily.

I may have found a fix in the 1.3 bug thread.

In the file CvEventManager.py, I changed the code from:

if iUnitType == Hero["Acheron"]:
pUnit.setHasPromotion(Promo["Held"], False)

to:

if iUnitType == Hero["Acheron"]:
pUnit.setHasPromotion(Promo["Acheron Leashed"], False)

and the fix worked. Acheron was still leashed before I captured him but then I was able to move him after capturing him.

Cheers.
 
Emarion that is awesome, I'll change that and see the effect.
I'm currently working on two computers right now as my new one doesn't seem to like beyond the sword, so work will be slower. Thanks for the help guys and if you have any more ideas feel free to post.

@Lyrrix, it's kinda complicated and if you want to try messing with it you can, but I don't want to mess with the heroes.
 
So Barbarians are a major thing I want to change before my next release. Does anyone know where in the files I could find the spawn chances for the barbarian factions. Decreasing their power would help the game a lot.
 
0.3 is now finished! Changes should be enough to help balance and barbarians. These changes are still continuations of the first. The changelog is in the first post and I've tried to implement what you guys have said. I'm wide open from here on out as I'm pretty satisfied as is with the game.
 
Coming from someone who plays with Orcish Swarms (aka Raging Barbarians) on by default.... You want to weaken them? Without that option they're already easily manageable... the only hard part is if you get a few of the STR 6 leashed 'leader' units near your territory in the early game, which can really hamper exploration a bit. But seriously... 3~4 Axeman/Archers/Hunters/etc. can remove that issue just fine.

Already working on the heroes myself... got a pair of promotions for Gilden Silveric running and they help him move up to being on par with the Longbowman & Marksman unit (without a free Marksman promotion) at the appropriate techs. He still gets stomped on by the late game heroes (Any of the Dragons, Goliath, War Machine, Losha Valas) and Tier 4 units give him a hard time, but he's a lot more useful now after the early mid-game. Still not up to taking on Acheron without a lot of backup, but I didn't want to change that in the first place. lol
 
I'll be willing to check out your leader promotions.

And the barbarians aren't removed as they still show up, but less extreme than before. If you want to undue my changes just go into the XML/Terrain/Improvementsinfo file and change all of the orc, demon, and animal buildings to higher spawn rates and appearance rates. Play raging barbarians if you don't like the improvements, but I feel they are too involved in the game, and I've had multiple requests to change that. If I get complaints from the changes I'm willing to change it back.

I'm making a new thread called "Final Fixes Feedback" if you want to give feedback on my updates. Post here for new ideas.
 
Hello, long time lurker here. I really appreciate the attempt to fix 1.41. One small thing I've noticed and maybe its a 'feature' but the Spiritual Trait no longer stops Anarchy. Kind of kills that trait and several leaders.
 
Interesting, I'll look into that and see it I can change anything with it.
And if I can't I'll at least give the leaders a fill in trait to replace it.
 
Thanks so much for doing this. Another issue I just noticed, The Defender trait doesn't grant the 'homeland' bonus, another 'feature'?
 
Haha, ok I'll add that to the plans. If you notice anything else please feel free to post. I'm one person I can't find everything :)
 
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