well. it is because you are much stronger that the AI.I'm not so sure about that, Calavente, could just be a matter of my playstyle, but even if I intentionally surround myself with 'early' hero civs, If I can make it to tier two units, I can hold them off until I get one of those later heroes. And at that point, even if they're well promoted, quick work can be made of them, especially if they have no access to bronze/iron/mithril weapons.
My basis for wanting the promotions is really from watching Korrina grow along the tech lines.As the Red Lady, She starts out as a 6str unit (4 + Iron Weapons), gains another 2 from Heroic promotions, another 2 at Fanaticism, and Mithril increases that by another two over the Iron. That makes her a STR 12 unit (and one you have to be near the capital and essentially ready to eliminate the scions altogether to kill at that), and all you really have to do for it, is gain a few levels early on while she's stronger than anything else on the field.
With Korrina the Black Lady, she gains some impressive ability to safely enfeeble entire stacks of troops while munching on their flesh to stay healthy, leaving them wide open for slaughter by your ghostwalkers or (dare I say) Horned Dread?
Other early Metal Weapon using heroes don't get quite as strong, but do at least have that much to increase their strength. And yet, I can still build a Berserker, give him Mithril, hide him behind a pair of Champions or a Phalanx and tear one of those high experience early heroes to shreds. Possibly sooner if I just mass produce champions with a couple promotions.
I mean fer crissakes, what's to stop Gilden Silveric from picking up a new Bow at Bowyers (and again when they get Marksmen) and thus being stronger? It boggles the mind why a civilization would allow their own Hero to be ineffectively equipped when compared to their regular military. The Grigori can pump out an Archer hero at relatively the same time frame, and they'll eventually turn him into a massively promoted Marksman that slays things from tiles away.. (or at least my Grigori do...) so why shouldn't the Elves (known for their marksmanship and archery skills) be capable of the same thing?
I'm not saying that the balance of the gameplay wouldn't need to be monitored and adjusted... but I don't find the current gameplay to be all that balanced in the first place...
The growth, is a chance to make them more interesting units, and give them more flavor, making them more fun to play.
@The Flame8: Not to worry, I'll be around. I start back to school next monday, but I'll check back at least every couple days. Keep up the good work. I'm pretty sharp with XML, but absolute pants (for the moment) with Python. I'm working on that in school though, so soon. lol I'll take a look at Acheron if I can find the right file, but I'm guessing it's something in the .py files related to capturing animals/beasts.
I never said that the AI was good with early heros. only that early heros are powerful.
without the early heros, instead of "holding them off" you'll have crushed them. so their hero was useful. However AI doesn't know how to use it effectively.
further you are comparing AI with early heroes vs YOU with late heros... that is not a way to compare.
try the reverse : AI with late hero and you with early hero : you'll crush them and they won't have time to get the late heroes (well that's the case for my games : when I play with an early hero... the AI never get to late heros.. they die before.)
the way you have to compare is:
AI with late hero (ie no hero early) vs same AI with early hero.
OR
you with early hero vs you with late hero.
the point with Korinna is that:
early it is a weak hero (way weaker than bambur or gilden). and mid game it become a bit stronger that early heros.
so you could say that korinna is only a mid-game hero... (not an early one)..; the "early" version is there only for "lore" and for allowing you to chose either red or black.
further: using berserk to kill bambur... is normal !!!! bambur is tier II.5 (III with the heroic promotions) while berserk (plus some champions or phalanx) is tier IV focused on attack !!!
so you say that it is disappointing that a tier II.5unit can upgrade to tier III and be useful for more than half of the game but can be crushed late game by using two tierIV units (or one tier IV and 2-3 tier III)?
to me that proves that bambur is very strong...
as for your "late game heroes still crush gilden" : you are talking about DRAGONS and godly avatars !!!!
it should be normal !
I'm more worried about your upgraded gilden being able to kill easily Magnadine or Teutotrix, or Hemah, or the warmachine....
the Strength or early heros is that they come early !
So IMO, if you propose "upgrades" to early heroes....
I propose you to allow the late heroes to come earlier (maybe in a tone-down version)... so thay can rack-in xp and be able to have a chance when fighting your early heros upgraded.