God-Emperor
Deity
Also in the next version, the AI will do slightly better.
One of it's current issues is that it has starbase and sensor station units getting the attack type unit AI so it adds up it's forces and thinks it has plenty of units to defend with. That is not really the case, though. Starbases do little for their anti-pirate capabilities except for the few that get built right near a star system. The next version will actually classify starbases as UNITAI_CARRIER_SEA, which is the unit AI type of aircraft carriers in regular BtS (and yes, they do sometimes put squadrons on starbases), and the sensor stations as UNITAI_SPY_SEA (used by some caravels and a few attack submarines in BtS). Just this one thing does seem to get them to build a few more useful units for fighting pirates (and invading enemies). Unsurprisingly, the number of additional units is probably roughly equal to the number of starbases and sensor stations.
Even with that, and a few other tweaks, they still have difficulties keeping their systems connected. They appear to tend to put their mobile defenders into a few groups instead of of spreading them around. They also still use their squadrons poorly.
Anyhow, some small improvements in AI behavior should be seen in the next version.
One of it's current issues is that it has starbase and sensor station units getting the attack type unit AI so it adds up it's forces and thinks it has plenty of units to defend with. That is not really the case, though. Starbases do little for their anti-pirate capabilities except for the few that get built right near a star system. The next version will actually classify starbases as UNITAI_CARRIER_SEA, which is the unit AI type of aircraft carriers in regular BtS (and yes, they do sometimes put squadrons on starbases), and the sensor stations as UNITAI_SPY_SEA (used by some caravels and a few attack submarines in BtS). Just this one thing does seem to get them to build a few more useful units for fighting pirates (and invading enemies). Unsurprisingly, the number of additional units is probably roughly equal to the number of starbases and sensor stations.
Even with that, and a few other tweaks, they still have difficulties keeping their systems connected. They appear to tend to put their mobile defenders into a few groups instead of of spreading them around. They also still use their squadrons poorly.
Anyhow, some small improvements in AI behavior should be seen in the next version.