Final Frontier: Problems & Issues (Post-3.13 Update Available)

it also happens to me, but i thought it was because none was in FF... it also happens with NW

I found I had this problem as well until I applied the post 3.13 patch (see first posting in thread). After that, no issues.

Hope this helps.:goodjob:
 
Is this mod under support anymore? I've been doing some coding for a mod of this mod, and I want to keep up to date with anything new like a new patch.


you want a game in which is patched at least once every two months, even being really buggy?
you bought the wrong game, pal!

seriously, i'm already playing again more C3C than BtS, because of the bugs and what Firaxis is making to correct them... and this is NOT a lie!
nothing against Jon Shafer, but this game requires a patch and FAST!
 
Sorry but why in any universe does a missle count as a full cost military unit i.e. i destroy them and my money per turn increases. This is about rediculous equating the upkeep of a missle to any other permenant unit is rediculous, also squadrons are the same way though i can live with them a little better but not much. Is there any way to adjust the upkeep cost of military units? carrier BS cost 4, cruisers stealth cost 2, destroyers, PDS, invasion, scout cost 1, squadron cost .25, and missles cost .01? this would make a lot more sense. Personally unless i am imediately going to attack someone with a missle i dismiss them as they appear.

Ignorance is curable, Stupidity is forever!
 
Hmm played with military Support and that only seems to remove the added cost under pacafism not the actual basic unit support cost.
 
Playing MOO2Civ I encountered the following: after completing a Starbase, I founded a colony just out of range and then the Starbase borders were gone! I'd like to know if this is a Final Frontier bug (as I've played MOO2Civ a lot and I never encountered this before).:confused: Also, if there's a fix for this, that'd be nice.:mischief:
 
Also, it was just 1 turn (but actually affecting all Starbases).:confused: The next turn borders reappeared again.:D
 
I think that the "No Barbarians" option for Custom Game should disable Space Pirates instead of doing nothing...


Gurra09
 
I don't know what I'm doing wrong, but after updating to 3.13 and getting the post-3.13 update on the first post, my squadrons are still not able to get experience... Except via the leader who gives +4 Prestige to all units. The training compound adds none, and neither does killing units via bombing. Any ideas?
 
I don't know what I'm doing wrong, but after updating to 3.13 and getting the post-3.13 update on the first post, my squadrons are still not able to get experience... Except via the leader who gives +4 Prestige to all units. The training compound adds none, and neither does killing units via bombing. Any ideas?

Nothing's wrong. Just as in the regular game, air units (squadrons) don't get experience from barracks. Bombing also gives no experience. Only air to air combat, involving intercepting fighters, will give experience.
 
hi this is a great mod. i have just one problem whenever i discover more than three civ's the game crashes. is there a patch for this?
 
What's the effect of 3.17 on Final Frontier? I've wanted to start a massive FF game for months, but didn't because there were some important changes anounced for the "next patch", and I didn't want to play without those. Now we have the next patch, but I read it introduced a barrage / collateral damage bug which affects FF. Is this true?

If yes, would Solver's unofficial patch allow me to play FF as designed?
 
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