Final Verdict: We want our stack back and other great cIV features!

Vote for which feature you'd like to see back in Civ V!

  • Stack (no more 1UPT): much easier to move armies around.

    Votes: 76 6.7%
  • Local happiness instead of the shallow global happiness.

    Votes: 117 10.3%
  • Multiple units for each strategic resource: makes more sense historically

    Votes: 36 3.2%
  • The old slider system: makes for more dynamic gameplay.

    Votes: 92 8.1%
  • No more purchasing units with gold.

    Votes: 19 1.7%
  • Religion: what makes cIV the best in the series!

    Votes: 169 14.9%
  • cIV's great graphics: current graphics in ciV is a joke.

    Votes: 30 2.6%
  • The old map grid: hexes does NOT make CiV look deep!

    Votes: 2 0.2%
  • Something else

    Votes: 103 9.1%
  • Nothing, i like Civ5 how it is :).

    Votes: 490 43.2%

  • Total voters
    1,134
At start i missed that too, but then i think that this one makes games more interesting (like most of options in this weird poll that i won't vote). At my last game i'm almost at the end, only 2 civs to conquer, but i still don't know where is one of them ;) so it's important to explore through whole game, not just the beginning.

I agree. Tho i'd settle for a Modern Era tech (satellites?) to reveal the map.
 
Where is the "I'm fine with most of the changes" button?
This.

While I am by no means Civ5 fanboy, I do see many problems with it (tho I do hope they will patch them and/or expansions improve things), this list is just ridiculous. I don't want anything from it. I'm fine with the most changes even if their implementation still needs some work.
 
stacks should be limited to a certain number (not one though), i feel it's a bit shallow to have only one unite per hex.

I reckon they should have a limit of two or three units maybe per tile.


Also another thing: while having no war it seems silly that I'm forced to scatter my military units around the empire, there should be a improvement that you can stack larger numbers of military units inside it, as in real life military bases/barracks etc.

and while stacked inside unite maintenance cost less (say half or %75) this is also true in real life.
 
Wow, do not create a thread asking for things back that a lot of us don't want back! Where is the "This is a stupid thread can a mod delete it" box?

PLEASE don't bring stacks back, it was BORING and unbalanced.
 
Omg this thread is a joke, it is not a final verdict and i dont want any of this back. Whata useless waste of space. Totally biased
 
Did no one bother to check the poster's other posts to see where he/she actually stands?

There is an agenda here and it is obvious to me that it is NOT what the poll is about.

It is obvious to me the choices are crafted in such a way to garner the responses that we have seen here so far.
 
I'm glad the stacks are removed.

The new system just needs some refining.

Once the AI is improved so that it can use the new system it should be an improvement.
I find the battles in Civ4 to be bland.
 
Like most people here, I have been an avid Civ player since Civ I, and I have to say Civ V is such an abomination compared to cIV BtS expansions, not to mention the worst of the series by far. :(

I believe I can speak for the majority of the Civ players here regarding features that absolutely must be brought back to Civ V, hopefully in future patches or expansions. These features are so essential to the whole Civ experience that I am not sure why Firaxis removed them in this generation.

No, you don't speak for the majority of Civ players here or anywhere. That's hubris and arrogance.

1. We want our stack back: 1UPT makes moving units around so tedious and it's hard to get into formations in battle.

No. Hell no. Part of being a good General is getting there "firstest with the mostest". The engaging tactical combat is far, far superior than the old Stack of Doom. Perhaps you just need to get better at it.

2. We want the old strategic resource system back: who came up with the idea that one iron mine can only generate one swordman? If I have an iron mine, I should be able to put it to use and build as many iron units as I want.

No. This prevents spamming the super-unit of the age and forces you to think of force composition. I love having to consider my force makeup - do I use that iron for a swordsman or a ballista? Resource limitations are a real-life consideration and I think the abstract implementation of it in Civ V is awesome.

3. We want our slider back: the ability to shift the macro focus of your empire to either wealth/science/happiness is more dynamic than the current system.

No. I have sliders in each city and the global weath/science/happiness dynamic is dead. Let it stay dead. Again, I'm forced into having to make real decisions on a city-by-city basis. Is it more important to get gold or to build up my army quickly? I don't see anything gained by trying to bring back the macro focus.

4. We want local happiness back: CiV's global happiness system makes the game MUCH shallower, it's like playing a game for 10-year-olds. :rolleyes:

No. If anything, it makes for a deeper experience. Before, you could have cities unhappy and it didn't impact your empire - those cities could just "take up land" and they didn't really impact your empire much. Now, if you ignore them they'll spread dissension throughout your empire and can really hurt you. It's an entirely different strategic consideration.

5. No more purchasing units/buildings plz: it makes no sense to buy a building and it's suddenly there the next turn. Firaxis please remove this feature. Realistically, gold should haste the production process, but not producing things out of thin air.

No. Consider it outsourcing. :) Actually, I think it fits fine in the current game. I'm not forced to keep a large standing army and can raise one quickly. I can spend a lot of dough to bring a city up to par quickly rather than wait umpteen turns for it. At the same time, there's never enough dough to go around.


6. We want religion back: religion is what makes cIV a much deeper game than all others in the series, including ciV. Why did they remove religion?

Perhaps, but only if they improve religion. It shouldn't be the end-all-be-all of diplomatic relations that it was in Civ IV.


7. Bring back the graphics of cIV: as many players have noted since the game's release, ciV's graphics is absolutely terrible. Rivers and trading posts are just plain ugly. It's just about on par with Civ III if you ask me.

No...and get glasses because there's something wrong with your eyesight.

8. We want the old map grid back: sure, hexes are interesting at first glance and seems to make the game look complicated (reminds me of a boardgame), but after several games they begin to get on our nerves. :mad:

No. Hell no. The hexes are great and add a ton to the combat considerations.

Firaxis, please pay more attention to what we the core Civ players really want. Until these problems have been fixed, I'll stick to my cIV. :sad:

Hmmm...as someone who purchased Civ I close to 20 years ago, I'd say I'm a core Civ player. What you described above you already have in Civ IV. So go play Civ IV. No one is stopping you and I consider Civ IV + BtS to be the best TBS game of all time. It took 3 years and 2 expansions to get it there, but it's awesome.

With that said, I love the new direction of the game. It is what this core Civ player wants. It's a new direction and while it has some rather rough edges at times (tactical AI, diplomacy, pacing, religion), I'm glad that Civ V isn't a graphical update of Civ IV like the various Madden games throughout the years. This version feels fresh and new, unlike some prior Civ versions. So you go play Civ IV and have fun...meanwhile, I'm playing Civ V and having a blast.
 
I'm fine with this game if they can make the AI a lot better and fix some of the balance issues. If I want to play Civ 4, I'll fire up Civ 4.
 
Thanks Ashwind, yes, I didn't bother to check it. Until you suggested it.

Jeez. Civ fanatics community is about the best and most friendly gamers community I've ever seen. It's a shame some people keep trying to reduce it to a bunch of flaming children.
 
Although there are things from civ 4 I miss its ironically none of those items you listed that "we" want. :lol:

I liked cottages that grew over time, health (miss it for no good reason), government type (democracy/monarchy/etc), and spying/religion (which I'm sure will come back in some form with an xpac or dlc).

But the sliders always seemed redundant with the specialists, not quite the same but similar, glad they got rid of one of those systems.
 
None of the above! You pretty much listed all of the GOOD changes they made!

I would vote that they bring back diplomacy. I know, I know, it's still there, kinda. But there's no longer any such thing as a lasting friendship/alliance, or even a dire nemesis. It's just a temporary thing, until the moment they decide that they need your land to win.
 
Why not let a GG create an Army of mixed units. That would limit one army per hex. and also for multi-unit stacks without being obscene. You can then have combined arms.
 
CIV IV was absolutely great.
So, what should they have done or changed in CIV V ?


Continue from where CIV IV ended and only change graphics, change squares into hexes, upgrade diplomacy, and change maintenance.

It still is odd to discover some technology, have a temple build in 600 years (!!!), but have the Pyramids build in 1 turn by a Great engineer, and pay 1 gold maintenance per turn.

Buildings should be cheaper to build, in less time, but should cost more in maintenance each turn.
So, create less hammers, earn more gold and spend that on maintenance each turn.
I believe that far more reflects the way it goes in practise !!!
 
Did no one bother to check the poster's other posts to see where he/she actually stands?

There is an agenda here and it is obvious to me that it is NOT what the poll is about.

It is obvious to me the choices are crafted in such a way to garner the responses that we have seen here so far.

True. This is obviously not a serious thread.
 
1. YOU are not speaking for me!

2. Yes, game is not polished, but is good foundation.

3. Did i miss something, or there already is game with all that in pool, game called Civ 4?
why vaste time with this and go play Civ 4.
 
Sorry this is one Civ player you don't speak for. I have to honestly think you think way too much of yourself if you feel you are speaking for a majority of Civ players.

And where is the option for we like things as they are??

I do not want the SoD back. I much prefer the how combat is now. Maybe a few tweaks here and there, like allowing one melee and one ranged in the same tile for defensive purposes and to make battles even more real like. But no, I definitely do NOT want SoD back.

I like how you have to think about how you want to use your resources. It keeps down the whole "lets just spam 100 military units and run over everyone" philosophies. You actually have to THINK about how to use your resources.

Slider - it's a non issue for me. I can take it or leave it.

No to per city happiness. I saw a comment in another thread that hit the nail on the head about this one. Why should the city over here on the coast care about whether or not the city deep in the heartland is crying for a coliseum?? National happiness is what counts. I like how I can balance the nations happiness instead of having to deal with happiness per each city.

I like how you have to use gold to purchase buildings. It keeps down on building spamming. I do think maybe some adjustments could be made, but then again I don't know. But I don't have any really big problems with spending gold for buildings.

Religion. Ok this one is probably about the only one we can come close to agreeing on. I wouldn't mind some sort of religion worked back in as it was in Civ4. Don't think I'm all that happy about how it's not as important as it was in Civ4.

The graphics in Civ5 are freakin awesome. Have you even watched the fishing boats???!!!

Good god why in the would would you not want hexes? It makes the game so much more inviting to look at. It makes it more enjoyable to play.

So please OP don't act like you speak for a lot of people because you don't. You have your opinion and everyone else has theirs. Some will agree with you, others will not. In all honesty if you want all this back then go back to playing CIV4, because it's obvious that's what you want. Why even continue to play Civ 5?
 
I have to say, I disagree with all your points, and you should make that an option in your poll. Only having negative options is not really representative anyway.
 
I voted for slider. I prefer having a national budget over having an allowance.

The slider could (and should!) have been much improved over the Civ2/3/4 version to give more flexibility instead of going science 100% all the time.
 
are you trolling OP?

All stacks did was make a unit require an infinite amount of production time for an infinite potential strength, but you could send it out early whenever you liked.

I agree larger armies can be tedious to move around. But it's the lesser of two evils, as for once, war is actually fun.
 
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