nikonforever
Chieftain
- Joined
- Sep 27, 2008
- Messages
- 3
Well, I've had Col since release day. Needless to say, it was nearing absolute frustration as I was consistently beat down by the REF on a regular basis. First some tips, some of them may be repeated, but in a way I guess I'm reconfirming some of the strategies. Following that I would like to make some comments about certain opinions of the game.
Game information: Explorer, Huge map, normal turns, New World, playing as George Washington.
Tips:
Specialist Economies - I come from the camp of rather than trying to do everything ok, do a few things really well. For this game, the map dictated that I make coats and cloth with a bit of tobacco production and one silver mine that was well worth the investment to upgrade with a mine and a silver mining specialist.
Production Centers w/ raw material colonies - This worked better than expected. I only moved production away from my capitol when I needed to start amassing weapons and eventually turned it into a full on weapons depot. Keeping the production in the main port at first kept the money flowing in, moving it away eventually freed up valuable food to throw the needed elder statesmen.
Stockpiling weapons - This was something I had read about this morning and decided to add it to the mix. Personal opinion, it made all the difference. Hiding guns on Galleons and Wagons and only defending my colonies with cannons really helped in getting the rebel sentiment up fast when it was time to start the WoI. Keep you people working, never have an idle hand. After many games of watching the meter only hang at 30-40%, I can say, building up a large army before you declare does take a crazy toll on how fast you get your rebel ideals to the masses.
Arm Everybody - Once the WoI started, I simply started shifting my war time supplies where they needed to be and armed every last citizen. In the end, when the REF arrived, I was ready with 40 inf, 0 dragoons, 10 cannons. REF was 28 inf, 6 Dragoons, 6 Canons.
Tactics - Use the terrain (same as CIV IV) and only attack when you have the advantage. Getting Ethan Allen helps in coordinating a guerrilla style fight that the REF cannot handle, get them in the forests and just cut through their lines. I spent the first 5 turns of the battle in the woods and destroyed everything he through at me. Also, getting mountaineering can be a great advantage also.
LB Production - Just as Dale has mentioned, keeping your LB production to a min. and then ramping it up all in one turn is the only way to really keep the REF numbers down. Sure you miss out on some FF, but really, I found that this did not hurt me in the long run. In addition, not having garrisons of troops that will never hear the call for revolution means that you don't get the king adding to the REF over as many turns, instead all citizens are working and affected by the LB production and swayed towards revolution.
Now some opinion:
Overall, this is game is incredible. They way each component intertwines with another is very very deep. At times I play Civ in a "robot mode" but this game really does take the min/maxing of civ into a near art form.
As for the complaints I have been reading I counter with this: History.
Revolution against the King was not something that started when Jamestown was founded. It wasn't until the words of John Locke and men willing to argue their validity that the idea of revolting against a king became an accepted idea. In the American colonies, there was a minor revolutionary mentality at times, but it didn't explode until one generation decided it was time. (Massive LB production in a few turns rather than over time)
Hiding guns has been commented as a less-than-desirable strategy. During the war, the early revolutionaries hid guns, food, and propaganda everywhere to keep it away from the prying eyes of the Kings army. Personally, if this hiding of weapons and then quick arming of the citizenry is what you are supposed to do, hats off to the developers for doing their homework.
Long for my first post on Civfanatics, but I have been reading the site for years.
Hope any of the tips I gave help.
Game information: Explorer, Huge map, normal turns, New World, playing as George Washington.
Tips:
Specialist Economies - I come from the camp of rather than trying to do everything ok, do a few things really well. For this game, the map dictated that I make coats and cloth with a bit of tobacco production and one silver mine that was well worth the investment to upgrade with a mine and a silver mining specialist.
Production Centers w/ raw material colonies - This worked better than expected. I only moved production away from my capitol when I needed to start amassing weapons and eventually turned it into a full on weapons depot. Keeping the production in the main port at first kept the money flowing in, moving it away eventually freed up valuable food to throw the needed elder statesmen.
Stockpiling weapons - This was something I had read about this morning and decided to add it to the mix. Personal opinion, it made all the difference. Hiding guns on Galleons and Wagons and only defending my colonies with cannons really helped in getting the rebel sentiment up fast when it was time to start the WoI. Keep you people working, never have an idle hand. After many games of watching the meter only hang at 30-40%, I can say, building up a large army before you declare does take a crazy toll on how fast you get your rebel ideals to the masses.
Arm Everybody - Once the WoI started, I simply started shifting my war time supplies where they needed to be and armed every last citizen. In the end, when the REF arrived, I was ready with 40 inf, 0 dragoons, 10 cannons. REF was 28 inf, 6 Dragoons, 6 Canons.
Tactics - Use the terrain (same as CIV IV) and only attack when you have the advantage. Getting Ethan Allen helps in coordinating a guerrilla style fight that the REF cannot handle, get them in the forests and just cut through their lines. I spent the first 5 turns of the battle in the woods and destroyed everything he through at me. Also, getting mountaineering can be a great advantage also.
LB Production - Just as Dale has mentioned, keeping your LB production to a min. and then ramping it up all in one turn is the only way to really keep the REF numbers down. Sure you miss out on some FF, but really, I found that this did not hurt me in the long run. In addition, not having garrisons of troops that will never hear the call for revolution means that you don't get the king adding to the REF over as many turns, instead all citizens are working and affected by the LB production and swayed towards revolution.
Now some opinion:
Overall, this is game is incredible. They way each component intertwines with another is very very deep. At times I play Civ in a "robot mode" but this game really does take the min/maxing of civ into a near art form.
As for the complaints I have been reading I counter with this: History.
Revolution against the King was not something that started when Jamestown was founded. It wasn't until the words of John Locke and men willing to argue their validity that the idea of revolting against a king became an accepted idea. In the American colonies, there was a minor revolutionary mentality at times, but it didn't explode until one generation decided it was time. (Massive LB production in a few turns rather than over time)
Hiding guns has been commented as a less-than-desirable strategy. During the war, the early revolutionaries hid guns, food, and propaganda everywhere to keep it away from the prying eyes of the Kings army. Personally, if this hiding of weapons and then quick arming of the citizenry is what you are supposed to do, hats off to the developers for doing their homework.
Long for my first post on Civfanatics, but I have been reading the site for years.
Hope any of the tips I gave help.