Finally beat the king!! Tips and comments

nikonforever

Chieftain
Joined
Sep 27, 2008
Messages
3
Well, I've had Col since release day. Needless to say, it was nearing absolute frustration as I was consistently beat down by the REF on a regular basis. First some tips, some of them may be repeated, but in a way I guess I'm reconfirming some of the strategies. Following that I would like to make some comments about certain opinions of the game.

Game information: Explorer, Huge map, normal turns, New World, playing as George Washington.

Tips:
Specialist Economies - I come from the camp of rather than trying to do everything ok, do a few things really well. For this game, the map dictated that I make coats and cloth with a bit of tobacco production and one silver mine that was well worth the investment to upgrade with a mine and a silver mining specialist.

Production Centers w/ raw material colonies
- This worked better than expected. I only moved production away from my capitol when I needed to start amassing weapons and eventually turned it into a full on weapons depot. Keeping the production in the main port at first kept the money flowing in, moving it away eventually freed up valuable food to throw the needed elder statesmen.

Stockpiling weapons - This was something I had read about this morning and decided to add it to the mix. Personal opinion, it made all the difference. Hiding guns on Galleons and Wagons and only defending my colonies with cannons really helped in getting the rebel sentiment up fast when it was time to start the WoI. Keep you people working, never have an idle hand. After many games of watching the meter only hang at 30-40%, I can say, building up a large army before you declare does take a crazy toll on how fast you get your rebel ideals to the masses.

Arm Everybody
- Once the WoI started, I simply started shifting my war time supplies where they needed to be and armed every last citizen. In the end, when the REF arrived, I was ready with 40 inf, 0 dragoons, 10 cannons. REF was 28 inf, 6 Dragoons, 6 Canons.

Tactics - Use the terrain (same as CIV IV) and only attack when you have the advantage. Getting Ethan Allen helps in coordinating a guerrilla style fight that the REF cannot handle, get them in the forests and just cut through their lines. I spent the first 5 turns of the battle in the woods and destroyed everything he through at me. Also, getting mountaineering can be a great advantage also.

LB Production
- Just as Dale has mentioned, keeping your LB production to a min. and then ramping it up all in one turn is the only way to really keep the REF numbers down. Sure you miss out on some FF, but really, I found that this did not hurt me in the long run. In addition, not having garrisons of troops that will never hear the call for revolution means that you don't get the king adding to the REF over as many turns, instead all citizens are working and affected by the LB production and swayed towards revolution.



Now some opinion:

Overall, this is game is incredible. They way each component intertwines with another is very very deep. At times I play Civ in a "robot mode" but this game really does take the min/maxing of civ into a near art form.

As for the complaints I have been reading I counter with this: History.

Revolution against the King was not something that started when Jamestown was founded. It wasn't until the words of John Locke and men willing to argue their validity that the idea of revolting against a king became an accepted idea. In the American colonies, there was a minor revolutionary mentality at times, but it didn't explode until one generation decided it was time. (Massive LB production in a few turns rather than over time)

Hiding guns has been commented as a less-than-desirable strategy. During the war, the early revolutionaries hid guns, food, and propaganda everywhere to keep it away from the prying eyes of the Kings army. Personally, if this hiding of weapons and then quick arming of the citizenry is what you are supposed to do, hats off to the developers for doing their homework.

Long for my first post on Civfanatics, but I have been reading the site for years.

Hope any of the tips I gave help.
 
I don't like that your soldiers has to work in your colonies to get rebel sentiment high. I would prefer a tradeoff where you can:

a) Have all soldiers work like you should right now which yields increased production but leaves you with light defenses.

b) Have the soldiers garrisoned which gives you less production but gives you a strong defense vs natives and AI colonies.

Sadly, option b is currently totally unnecessary since the non-REF AI threat is a joke (at least on low and mid-levels).
 
History is a great equalizer. The Minutemen of the revolution were just that: designated people in a community who knew where hidden stashes of weapons were and could be quickly mustered from the working populace when the Redcoats arrived. Paul Revere anyone?
 
Is it really necessary to hide guns? Also, how did you get the elder statesmen? Buying them in bulk from Europe is hellishly expensive.
 
Buying them is expensive. What I did here was buy 3. I sent one to each colony to get the rebel sentiment growing. I then used schools to train up 2 in each colony. Next time I play I will refine this to holding off on placing the initial statesmen in the townhall till I have three ready w/ printing press and newspapers. You would be amazed how fast you can actually get your rebel sentiment up with 3 in each col. using presses and newspapers.
 
Your sort of screwed though when you find out you're a gold piece short from paying to convert to that statesman.

Usually happens when that King suddenly jumps and demands something at the worst time possible.
 
Your sort of screwed though when you find out you're a gold piece short from paying to convert to that statesman.

Usually happens when that King suddenly jumps and demands something at the worst time possible.

You can ignore the kings demands for gold with almost no repercussions.
 
you did great, I passed the revolution percentage a while ago but really scared by the king forces, cant keep up with him even in low difficulty games. and yes you can ignore kings demands with no repercussions unless its a tax raise.
 
Actually, the whole tax thing may be a bit broken too. A few Father's only give you benefits on the level of tax you are under. So.... what's stoping you from making many silly trips, to sell a load of cotton, then refuse to give into demands of Gold, and watching him skyrocket the Tax. This in turn boosts the output from your Fathers, boosting your production.
 
You can ignore the kings demands for gold with almost no repercussions.

I am pretty sure that he increases his navy's size. If that at all plays into your strat, pay up. I paid him off almost the whole time on one game, and he never increased his navy's size.
 
I am pretty sure that he increases his navy's size. If that at all plays into your strat, pay up. I paid him off almost the whole time on one game, and he never increased his navy's size.

Well according to people in this forum who've checked the code it has very little effect. I've played games where I never gave into his demands and he never increased his navy in any of them until I started to generate liberty bells.
 
Well according to people in this forum who've checked the code it has very little effect. I've played games where I never gave into his demands and he never increased his navy in any of them until I started to generate liberty bells.

That's the only thing I can think that I did differently. My plan this go around is to build up a huge navy and wipe out his before a second wave can land.
 
That's the only thing I can think that I did differently. My plan this go around is to build up a huge navy and wipe out his before a second wave can land.

Good luck with that. Man-of-wars are way more powerful than anything you can build, and there's no way to gain a combat advantage in the water. I'm not saying it can't be done, but it seems like it would be way more difficult than just letting the ground forces land and then wiping them out.
 
Well, one possible way to do the navy would be to build/buy lots of inexpensive ships (caravels, merchantmen, galleons) and present them as a wall. When Man-o-Wars sink them to get through, they'll be damaged and much easier targets for you SOL's... If I'm not mistaken, King's forces comes from roughly the same spot you came, so you can predict where they will appear...
 
With 100% SoOL your ShOtL is on par with MOWs. As Bolivar, they are vastly superior.
 
Good luck with that. Man-of-wars are way more powerful than anything you can build, and there's no way to gain a combat advantage in the water. I'm not saying it can't be done, but it seems like it would be way more difficult than just letting the ground forces land and then wiping them out.

Yeah, I am having a big problem with it. I am trying to make it work, but it requires you to have a coastal lumber city (preferably on a non-Atlantic Coast), with two raw materials cities close by. The odds are very small of having it happen, but it isn't impossible.
 
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