It always seems someone has come up with some sort of explanation for AI cheating theories before, but not this time. No siree.
I have long suspected the AI can see your units when they should not be able to. Now I am sure about it. How do I know this?
Well, actually it is a bit funny.
I popped a lair with my Scout and got 4 Gargoyles. Three were barbarian and One was mine (I'm playing as elves/Thessa).
Well, one barb Gargoyle starts following my Scout, but the Scout with 2 movement pts. quickly loses him.
However, my Gargoyle gets a tail of the other two barb Gargoyles. It was funny to watch them follow my Gargoyle allover the huge map nearly 100 turns.
But, how could they possible do that EVERY turn unless they knew where my Gargoyle moved to. They do not have any improved line of sight - they can only see one tile away - same as my Gargoyle. Yet, every turn they knew exactly which way my Gargoyle was going. Could you follow another unit (you both have 1 movement pt. each) for 100 hundred turns and not lose him? I don't think so...UNLESS you could see that unit.
Voila, cheating by the AI. The dirty.......
I finally got tired of the tail and wanted to see what would happen if I lead them through the territory of an AI civ I had open borders with. Well, the borders didn't keep them out and they followed me right into Dural territory. I went straight for one of their cities and they followed me. However, I don't know what happened then as I lost them. Maybe the Dural took care of them.
So, unless those Gargoyles had some really sophisticated tracking devices they installed somehow on my Gargoyle, buddy, they were cheating!
I have long suspected the AI can see your units when they should not be able to. Now I am sure about it. How do I know this?
Well, actually it is a bit funny.
I popped a lair with my Scout and got 4 Gargoyles. Three were barbarian and One was mine (I'm playing as elves/Thessa).
Well, one barb Gargoyle starts following my Scout, but the Scout with 2 movement pts. quickly loses him.
However, my Gargoyle gets a tail of the other two barb Gargoyles. It was funny to watch them follow my Gargoyle allover the huge map nearly 100 turns.

But, how could they possible do that EVERY turn unless they knew where my Gargoyle moved to. They do not have any improved line of sight - they can only see one tile away - same as my Gargoyle. Yet, every turn they knew exactly which way my Gargoyle was going. Could you follow another unit (you both have 1 movement pt. each) for 100 hundred turns and not lose him? I don't think so...UNLESS you could see that unit.
Voila, cheating by the AI. The dirty.......

I finally got tired of the tail and wanted to see what would happen if I lead them through the territory of an AI civ I had open borders with. Well, the borders didn't keep them out and they followed me right into Dural territory. I went straight for one of their cities and they followed me. However, I don't know what happened then as I lost them. Maybe the Dural took care of them.
So, unless those Gargoyles had some really sophisticated tracking devices they installed somehow on my Gargoyle, buddy, they were cheating!
