Qitai
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Any chance you might be able to provide the relevant parts of the code? I know this might be sensitive, but I think it will help to ensure a clean release with so many programmers we have here in civfanactics to look at it.
Originally posted by Qitai
Any chance you might be able to provide the relevant parts of the code? I know this might be sensitive, but I think it will help to ensure a clean release with so many programmers we have here in civfanactics to look at it.
Originally posted by alexman
The current 1.12 implementation of the FP helps the AI in the late game where it needs the most help, it reduces the advantage of warmongering over peaceful building, and it all but eliminates the usefulness of the Palace jump, which many consider an exploit.
I know I'll be flamed for this, but please keep the 1.12 Forbidden Palace!
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4 down.Originally posted by anarres
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hehe. I knew we'd get a few converts! So far The Last Conformist, alexman and myself like the FP as it is. 3 down, 40,000 to go!
That's a needed fix under either corruption model.but I agree that the AI needs to be smarter about placing it well.
Originally posted by Qitai
I think you need more than storing the distance. You need to store which is the closest capital as well. Storing the distance only may mess up the rank again.
I can answer 2 of them.Originally posted by RealGoober
Oh dear, and I thought I was confused before.
I just want to clarify (I haven't installed the 1.12b patch yet, I will wait for the final patch, no offense, but I prefer to wait for the final result.)
1) Corruption is the 1.12b patch is working as it should (the calculations anywawy, corruption never actually "works")
2) Building the FP and the SPHQ will NOT increase corruption, they are working as they should and DECREASE corruption.
3) Not to sound impatient, but is there an estimation as to when the final patch will be out?