akots
Poet
Originally posted by SirPleb
Why not? I think that the two small code changes I proposed will accomplish exactly that, fixing the loopholes and behaving like PTW - have you reviewed my fix and concluded that it won't?
It looks like your code is working rather well in eliminating rank sharing. I have run two tests in Excel for standard map size coefficients and Sid level with 2 remote cores 6 cities each. Benefit from building FP in the second core is about 45% overall increase in prodyctivity plus increase from FP city itself assuming it was 95% corrupt (which might be as high as 15% of total). This is without rank sharing. With rank sharing, increase is about 55-60% plus increase from FP city itself. However, if FP is built in the capital, increase is too difficult to determine because it would depend on location of other cities. If FP is built close to the capital in rank 2 or 3 city, it is also diffuclt to tell the exact numbers. I tried several possibilities. One with single core can give up to 30% production increase. With remote core, increase is negligible even with rank sharing (up to 10% maximum). Apparenlty, the benefits would be much higher on Chieftain level. However, even if OCN is considerably increased, it would have zero impact on Sid level for a reasonable size civilization, i.e. 12 cities on Standard map size, because corruption will be 95% anyhow in all cities ranked higher than 12 at distance higher than 10. Great, because this fixes RCP and Palace jump. However, the things are still poorly balanced. It still might be possible to play because AI is soo stupid. Though, lack of rank sharing decreases overall productivity in such test by at least 15%.
Edited: Note: This numbers are very approximate indeed and they would greatly vary depending on position of cities and distance between the cores. From another Excel test, it looks like that if FP is either too close or too far from the Palace, benefit is less than when it is located at a certain distance. At this distance, benefit is maximal. This optimal Palace-FP distance might depend on map size, difficulty, and government. Apparently, the two cores have to slightly overlap with, e.g., 3-4 cities out of 12 "covered" both by Palace benefit and FP benefit.
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They may very well have already made the same changes or changes that achieve the same effect!
But that appears to be the best way of achieving a similar effect to the duplicate ranks that existed in PTW.