In regards to folks that want a smarter / better / tougher AI:
I don't agree that "just go play Demigod, Deity, or Sid level" is a good response.
Those levels are artificially tougher because the AI has been given unfair advantages (extra units, production bonuses, bonuses during trade, etc...). I think a large number of people would prefer to see the game scale more like difficulty levels in chess. When you play chess against the computer, you're ALWAYS both playing by the same rules. When you play at higher levels, the computer just gets better - considers more options and looks further into the future. I realize this is extremely difficult to code for a game as complex as Civ, and totally understand and agree with the need for the AI to have different rules at higher levels. But at the same time, I would consider any changes that make the AI smarter - things that allow it to be more competitive at higher difficulty levels while playing a game with rules more similar to those I'm playing by - an improvement.
My idea of an ideal type of solution to this would be along the lines of a patch message or new game version feature that says: All difficulty levels should provide roughly the same challenge that they did previously, but now the AI is playing smarter, and therefore no longer receives a production bonus.
I don't agree that "just go play Demigod, Deity, or Sid level" is a good response.
Those levels are artificially tougher because the AI has been given unfair advantages (extra units, production bonuses, bonuses during trade, etc...). I think a large number of people would prefer to see the game scale more like difficulty levels in chess. When you play chess against the computer, you're ALWAYS both playing by the same rules. When you play at higher levels, the computer just gets better - considers more options and looks further into the future. I realize this is extremely difficult to code for a game as complex as Civ, and totally understand and agree with the need for the AI to have different rules at higher levels. But at the same time, I would consider any changes that make the AI smarter - things that allow it to be more competitive at higher difficulty levels while playing a game with rules more similar to those I'm playing by - an improvement.
My idea of an ideal type of solution to this would be along the lines of a patch message or new game version feature that says: All difficulty levels should provide roughly the same challenge that they did previously, but now the AI is playing smarter, and therefore no longer receives a production bonus.