lordsurya08
class-A procrastinator
No, this is NOT another rant at how easy the game is. On the contrary, I find the higher difficulty levels to be decently challenging - but challenging in in an "artificial" way.
Think - if you were making a game of your own, what would you do to implement different diffuculty levels? You'd improve the AI. You wouldn't make the game "artificially" difficult like Firaxis does. What exactly do I mean by "artificial"? Read on.
The screen where you pick the difficulty says that in higher difficulties, AI gets small or large "advantages", a phrase that leads one to think that the AI improves at higher levels. No siree - it turns out that the AI basically gets big advantages at
, $$, culture, and tech over you. I don't mean small advantages, I mean BIG advantages.
I was France and had four cities, that's +8 culture for me thanks to the fantasic UU. The guy next to me, Darius of Persia, had about two cities, and he STILL ranked #3 on the culture leaderboard. Where was I? #9, dammit! So he must have been building temples and monuments on BOTH of his two cities and spend piles of gold on several city states to get ahead of me in culture. Very well. At the same time, he must have constructed or bought a number of swordmen (think - iron working), created workers to build a long network of roads to connect his two distant cities, constructed Stonehenge (which takes some technology, don't remember which), and bought or produced ten plus immortals, swordmen, and archers. So he's got a lot of buildings, roads, and military units, AND he's ahead of me in tech, as all I had was iron working, archery, husbandry, and was working on calendar.
Then I opened up the trade screen. He had some 900 gold with 40+ gpt - I had some 400 gold with 25 gpt, which went down to 15 gpt after expenses and maintainance. And I had about half the army as his and only 3 tiles of road. And then the icing on the cake - my happiness was at 0, his was at 20. I scouted his land, and found just one luxury resource - a sugar plantation.
Discuss
Think - if you were making a game of your own, what would you do to implement different diffuculty levels? You'd improve the AI. You wouldn't make the game "artificially" difficult like Firaxis does. What exactly do I mean by "artificial"? Read on.
The screen where you pick the difficulty says that in higher difficulties, AI gets small or large "advantages", a phrase that leads one to think that the AI improves at higher levels. No siree - it turns out that the AI basically gets big advantages at

I was France and had four cities, that's +8 culture for me thanks to the fantasic UU. The guy next to me, Darius of Persia, had about two cities, and he STILL ranked #3 on the culture leaderboard. Where was I? #9, dammit! So he must have been building temples and monuments on BOTH of his two cities and spend piles of gold on several city states to get ahead of me in culture. Very well. At the same time, he must have constructed or bought a number of swordmen (think - iron working), created workers to build a long network of roads to connect his two distant cities, constructed Stonehenge (which takes some technology, don't remember which), and bought or produced ten plus immortals, swordmen, and archers. So he's got a lot of buildings, roads, and military units, AND he's ahead of me in tech, as all I had was iron working, archery, husbandry, and was working on calendar.
Then I opened up the trade screen. He had some 900 gold with 40+ gpt - I had some 400 gold with 25 gpt, which went down to 15 gpt after expenses and maintainance. And I had about half the army as his and only 3 tiles of road. And then the icing on the cake - my happiness was at 0, his was at 20. I scouted his land, and found just one luxury resource - a sugar plantation.
Discuss