Reliquary
Chieftain
- Joined
- Jun 2, 2017
- Messages
- 29
I didn't see any starter guides on this and it looks like there are some people out there who haven't quite figured this one out yet either, so I thought I'd do a quick write up since it's a simple enough task.
So first thing's first. Go to Documents/My Games/Sid Meier's Civilization VI/AppOptions.txt and do a search for "Enable FireTuner" and set EnableTuner to 1 instead of 0.
Then open Firetuner from the Civ6 dev tools launcher and run the game. Once in a game, pull up the Firetuner window and go to File>Open Panel and under Steamapps/common/Sid Meier's Civilization VI/Debug you can start pulling up the different files that'll allow you to customize stuff in-game.
It's super self explanatory. For anything you want to place in the world, just click it's appropriate Placement box and then just click on the map. Some things like customizing city information you can do directly in the tuner.
Most relevant, I think is the Asser Preview, which is the quickest way to check if any imported 3D assets are working into a mod.
Ps. It also helps if you don't have Civ running on full screen lol
So first thing's first. Go to Documents/My Games/Sid Meier's Civilization VI/AppOptions.txt and do a search for "Enable FireTuner" and set EnableTuner to 1 instead of 0.
Then open Firetuner from the Civ6 dev tools launcher and run the game. Once in a game, pull up the Firetuner window and go to File>Open Panel and under Steamapps/common/Sid Meier's Civilization VI/Debug you can start pulling up the different files that'll allow you to customize stuff in-game.
It's super self explanatory. For anything you want to place in the world, just click it's appropriate Placement box and then just click on the map. Some things like customizing city information you can do directly in the tuner.
Most relevant, I think is the Asser Preview, which is the quickest way to check if any imported 3D assets are working into a mod.
Ps. It also helps if you don't have Civ running on full screen lol