simwiz2
Warlord
...is that it doesnt take into account ZOC's, even when the enemy unit is clearly visible and an alternate way that avoids the ZOC is just as fast. I was moving a stack of tanks across my completely railroaded, huge empire using J. A stack of enemy tanks was on one of my RR squares, about to attack a heavily defended city between where my tanks were and where they were going. as i watched in horror, almost half of my tanks were shot. surely this is not intended? if there is another way where the units wont be shot at and wont take any longer (there were hundreds of these ways btw) then the units should take the other way. because stack movement is a convenience feature, not a tactic. i could have moved all 38 tanks across, square by square, and avoided the visible ZOC, but that would have taken hours. Convienience features should NEVER have disadvantages with them IMO. Surely i'm not expected to scroll along the entire red line just to make sure the AI isnt going to run my units into a (rather basic) trap? So firaxis, was it really supposed to work this way?