meant to put a poll in the first one - if a mod could delete it that'd be swell
Should the AI be allowed to settle if the 9 block grid it is in is all tundra/mountain. I don't believe they should since the cities are mostly useless - they become more of a drag on system resources and usually don't really make any stiring contribution to the game
Revision:
I still have to say I do not like cities in tundra. Now you bring up a valid point about resources ... so restrict the ban to a nine city square with only bare/forested tundra spots (i mentioned mountains because if the city has one mountain in the 9 radius and 8 tundra it still shouldn't be built there - variations of this included). I simply thought it was unrealistic to have tons and tons of small cities in tundra where as in real life there aren't all that many ... at least there are none where there are no resources.
And for those who want to up settlers from 2 to 3 pop: I believe changing the value of settlers only makes overall expansion slower (which in turn affects the whole game) I'm saying that you just over all prevent cities from being built with no real value ... how many of you out there actually build cities in tundra squares when there are NO resources nearby? I wouldn't do it cause its a waste, I don't see why the AI should. Of course there is the issue of what if the AI has run out of space ... maybe throw in some sort of city cap to (maybe once a civ has 10 cities it will no longer just plop cities down in useless 9 squares)
This isn't supposed to be some massive game fix ... I think it would be just a nice tweak which would not really affect game play (since these cities really wouldn't contribute anything - no resourses, no significant size, no significant production) but also would speed up the game a little (because you don't have to wait for the AI to scroll through its 20 "all-tundra no-resource" cities.
Should the AI be allowed to settle if the 9 block grid it is in is all tundra/mountain. I don't believe they should since the cities are mostly useless - they become more of a drag on system resources and usually don't really make any stiring contribution to the game
Revision:
I still have to say I do not like cities in tundra. Now you bring up a valid point about resources ... so restrict the ban to a nine city square with only bare/forested tundra spots (i mentioned mountains because if the city has one mountain in the 9 radius and 8 tundra it still shouldn't be built there - variations of this included). I simply thought it was unrealistic to have tons and tons of small cities in tundra where as in real life there aren't all that many ... at least there are none where there are no resources.
And for those who want to up settlers from 2 to 3 pop: I believe changing the value of settlers only makes overall expansion slower (which in turn affects the whole game) I'm saying that you just over all prevent cities from being built with no real value ... how many of you out there actually build cities in tundra squares when there are NO resources nearby? I wouldn't do it cause its a waste, I don't see why the AI should. Of course there is the issue of what if the AI has run out of space ... maybe throw in some sort of city cap to (maybe once a civ has 10 cities it will no longer just plop cities down in useless 9 squares)
This isn't supposed to be some massive game fix ... I think it would be just a nice tweak which would not really affect game play (since these cities really wouldn't contribute anything - no resourses, no significant size, no significant production) but also would speed up the game a little (because you don't have to wait for the AI to scroll through its 20 "all-tundra no-resource" cities.