trotskylite
Warlord
i just started playing pirates a few days ago and haven't been getting much of any sleep. that's left me to dream up a game that plays as a marriage of middle ages civilization and pirates. it's easy enough to imagine, the looting and plundering of pirates (although in an entirely different setting with different ships, play dynamics, etc.), along with the ability to establish a foothold on the lands you terrorize which would branch out into a civilization sort of aspect to the gameplay.
i'd imagine a good level of complexity would be a happy medium between the two games.
anyone else think this would be a great game?
i'd imagine a good level of complexity would be a happy medium between the two games.
anyone else think this would be a great game?