lindsay40k
Emperor
What is Civ Rev II?
Mobile shovelware dragging the franchise's name in the mud.
https://www.civilization.com/en/games/civilization-revolution-2/
What is Civ Rev II?
What is Civ Rev II?
Civ 5 is fine.
What's your beef with it? Its been a top game on steam for over 5 years. I don't think your opinion of its quality is widely accepted.
Taking the quality of vanilla Civilization into a consideration, I take it that their target audience is not the old fanbase but some young newbies, children.
My concern is that Firaxis wants to make milions of dollars just because the game is named Civilization. That they want to sell a few ideas that do not necessarily work as intended to. They sell a poor quality game; they never fix it and abondon it after 3 years (Paradox still supports CK2, new DLCs, patches etc.) because they think "kids" will be happy with it. This is their target audience, which is less demanding etc. They can, however, destroy this franchise in the future - just as UBI destroyed a HOMM series, for instance. I think Firaxis should be punished for what they did to Civ 5.
I mean, they cannot expect that a community of modders will fix their game. Modders modify a game, not fix them. Otherwise, this is a terrible mentality.
This is a milions of dollars income to Firaxis. Why do some gamers even approve it, not to mention support it? Before they can earn milions of dollars, they should provide a quality first. Unfortunately, other BIG companies do the same - take advantage of gamers. Expectations and demands are constantly rising among gamers; and they should not only be aware of that, but also they should be able to satisfy them/us, at least in the respect of quality and challenge.
Paradox? Really? They issue patches only when they are working on DLCs. Yes, each DLC comes with free patch content, but once they stop working on DLCs support ends. Just ask those playing Vicky 2 and HOI 3, both of which have unpatched bugs galore. And if a patch breaks prior DLC content, they exhibit little sense of urgency about fixing it.
Don't get me wrong -- I very much enjoy Paradox games (which remain very playable even with bugs and frequent crashes), but don't have an illusion that they are paragons of how the industry should work.
Agree. Not being critical. Just emphasizing that expecting indefinite support is unrealistic. Support while they are actively working on DLCs, yes. Support once they've moved on to other priorities, nope.
Yes, but if it is evident that the game still needs polishing or improving, they should not move to the next project; that is the point. If the community gives feedback, if something does not work as supposed to, they should not abandon the game like that and move to the next project just because the game (trademark) sold well enough. That is my opinion.
The whole industry works like this, no recurring revenue stream = minimal on-going polishing and improving.
Can you really blame Firaxis for this? The core game is super stable and super popular.
Exactly. IMO, what lead to Civ5 having an initial reaction of "questionable" was that people were comparing Civ5 "hot off the presses" edition to Civ4 at the time, which had had two expansions, limitless mods, and numerous patches to address it's "hot off the presses" issues.
Additionally, if the Civ5 developers were as vane as the OP suggests, they would not approach the game as they did. With the series as successful as it has been, it would have been much easier and INCREDIBLY safer to just do what EA sports does with their games: take civ4, update/upgrade the graphics, add another unit or two, tweak performance issues, and call it Civ5. Instead, they completely changed the engine, as well as serious gameplay tweaks like hex grids, 1UPT, nixed civics for social policies, overhauled religion... they elected to make a new game instead of updating a previous game all the while aware that the new changes may not be accepted by some gamers - they acknowledge they may lose some of their audience as that's the cost of making the best game that they can.
This is what separates games like Civilization from games like NHL94 or Madden NFL 2013. It's why over the course of 25 years they've only released 6 titles (plus XPs) whereas EA has had 3 times as many titles in 1/2 the amount of time... in football alone, and then include hockey, basketball, baseball, soccer, FRICKIN' GOLF! If you want to troll about corporate greed in the video game industry, there's a lot of better targets than the Civilization developers.
The art work for espionage must have been done during the vanilla period.So, they think of new ideas for the game after the game is finished, and that immediately makes the game unfinished?
Popularity has never, ever, been a indicator for quality. Unless you think McDonalds is the epitome of high cuisine and Justin Bieber a musical prodigy, in which case I'm not sure what to say.
Yes, but using the same logic that's present in the rest of this thread, that would imply that everything from "John Madden Football" (1988) to "Madden '94" to "Madden NFL 15" are all "incomplete games." a total of 33 incomplete games, and next year we'll include Madden NFL 16 to that list. If they waited until the finished product, we'd have been waiting 26 years for the game.I know what you mean here. However, I also know for sure that FIFA 16 is better than 13, and that one is better than FIFA 09, and that one is better than FIFA 05 etc. That's not true for Civilizations.
So by your assessment, Vanilla was unfinished because it didn't contain religion and spies?
So, they think of new ideas for the game after the game is finished, and that immediately makes the game unfinished?
What if I come up with some new ideas for BNW, does that now make BNW unfinished?
You're moving the bar here, and doing it with the benefit of hindsight. This is the most ridiculous argument I've ever seen.
Taking the quality of vanilla Civilization into a consideration, I take it that their target audience is not the old fanbase but some young newbies, children.