BeefontheBone
Windbag of the sea
- Joined
- Nov 7, 2005
- Messages
- 2,018
Preformed allusions - for the time-poor dinner party attendee.
A newly built living unit that doesn't already have a religion has a 20% chance of adopting one of the religions from his city. The chance is higher if its the state religion, it is the holy city, and (i think) if there is a temple of that religion in the city. Those units become manes or angels when they die, so it could be any living unit.
(sideline: in "Fire" only good players can build paladins and only neutral players can build druids)
Are there any additional plans for the Cult of the Dragon religion? I don't think I've ever played a game where the Cult had any impact on the game.
Wouldn't it be too much overpowered?If you build the wonder in your hammer powerhouse you can build units really fast, it could also introduce cheesy tactics like building warriors or other cheap and weak units to get a huge number of Armageddon points.
Armageddon points should be perhaps calculated on a ratio:
XXX hammer to build units------>1 Armageddon point
When Basium or Hyborem spawn, is there a mechanic in place to ensure they get decent cultural borders in their cities? It seems like, coming in late, they're going to get sandwiched by other players due to their lack of culture?
Also, if only Neutrals get Druids, what happens with the good-alignment elven leader whose name escapes me?
What happens if Basium is summoned into a city that has AV (say it spreads into the city after the project has begun)?
A quick note on the Mercurian desing, all their unit will look different and they won't have a common look like the Armuties for example.
Kael, one question about new type-differenciated unit's strength and resistence/vulnerability...
How vulnerability combines with unit to-strength bonuses?
For example - if paladin (10 + 3holy) with Combat V (+100%) attack a demon with 50% holy vulnerability - how paladin strength will be calculated?
Will it be:
(10 + 3 x 50% (vuln)) x 100% (combat) = 14.5 * 2 = 29
or will it be just:
10 x 100%(combat) + 3 x (100%(combat) + 50%(vuln)) = 10 * 100% + 3 * 150% = 10*2 + 3 *2.5 = 20 + 7.5 = 27.5
Kael, one question about new type-differenciated unit's strength and resistence/vulnerability...
How vulnerability combines with unit to-strength bonuses?
For example - if paladin (10 + 3holy) with Combat V (+100%) attack a demon with 50% holy vulnerability - how paladin strength will be calculated?
Will it be:
(10 + 3 x 50% (vuln)) x 100% (combat) = 14.5 * 2 = 29
or will it be just:
10 x 100%(combat) + 3 x (100%(combat) + 50%(vuln)) = 10 * 100% + 3 * 150% = 10*2 + 3 *2.5 = 20 + 7.5 = 27.5