"Fire" Developer Diary

Preformed allusions - for the time-poor dinner party attendee.
 
A newly built living unit that doesn't already have a religion has a 20% chance of adopting one of the religions from his city. The chance is higher if its the state religion, it is the holy city, and (i think) if there is a temple of that religion in the city. Those units become manes or angels when they die, so it could be any living unit.

What happens when you disband the unit? (I ask mostly to verify that you have considered the question and coded it appropriately.)

Maybe it's just me, but 20% seems a bit high given that the player cannot control it. You might also consider scaling this with appropriate Civics.

(sideline: in "Fire" only good players can build paladins and only neutral players can build druids)

Is this tied to the Leader's starting alignment or the Civ's current alignment (which is a function of religion)? If it is the latter, this can be abused the way Priests are currently.

Also, I second the motion to make the Cult of the Dragon a bigger player at some point in the future.
 
Current alignment, and I guess it's abuseable, but by that point do you want to risk your allies turning on you by not only changing religions, but alignments as well? Hopefully it's at least a difficult choice; if so it's not abuse but a trade-off.
 
At that point in the game with all of the new war scripts put in I dont imagine many people thinkings it is a fair trade off to switch religions and alignments.
 
Shouldn't it be possible to make it so that if you switch alignments you lose those alignment specific units? Much like what happens with religious specific units now.


Minor flavour question really but will Valkyries get to summon host of the einjeriar?
 
When Basium or Hyborem spawn, is there a mechanic in place to ensure they get decent cultural borders in their cities? It seems like, coming in late, they're going to get sandwiched by other players due to their lack of culture?

Also, if only Neutrals get Druids, what happens with the good-alignment elven leader whose name escapes me?
 
Basium is going to wrule! :cooool:
 
Are there any additional plans for the Cult of the Dragon religion? I don't think I've ever played a game where the Cult had any impact on the game.

Yeah I'd like to see this. I might be wrong but I don't think negative culture destroys cities like (I thought) it is meant to.

Also has anyone ever noticed a unit being converted to an enemy through the CotD promotion mechanism?


Please give the CotD some :love:
 
Wouldn't it be too much overpowered?If you build the wonder in your hammer powerhouse you can build units really fast, it could also introduce cheesy tactics like building warriors or other cheap and weak units to get a huge number of Armageddon points.
Armageddon points should be perhaps calculated on a ratio:

XXX hammer to build units------>1 Armageddon point

Good point (I still like the basic idea though!).
 
When Basium or Hyborem spawn, is there a mechanic in place to ensure they get decent cultural borders in their cities? It seems like, coming in late, they're going to get sandwiched by other players due to their lack of culture?

They are both going to have take by force and they have the potential to do it. Im not to worried about Basium since he starts off with a teammate and a city from that teammate. Hyborem worries me a bit but we are going to see if we can work some magic around that (right now Im buried in CTD's that need fixed first, but hopefulyl I'll get something in before Friday).

Also, if only Neutrals get Druids, what happens with the good-alignment elven leader whose name escapes me?

Arendel will have paladins instead of druids serving her (assuming she doesnt start worshipping the overlords or the veil). Fortunatly since she starts with nature it will be all the easier for her archmages to learn the terraforming spells.
 
What happens if Basium is summoned into a city that has AV (say it spreads into the city after the project has begun)?
 
Nothing, I'dve thought - he won't adopt it as state (obviously), and the player who summoned him can't have it as state to do that in the first place, so I'd expect he just carries on. Either that, or it's removed (probably makes more sense - otherwise the Order will never spread there). Given that there's a fairly good chance the civ who summons him will be an order-follower anyway, I don't think it'll be a huge problem.
 
A quick note on the Mercurian desing, all their unit will look different and they won't have a common look like the Armuties for example.

... it`s spelled Amurites,... and they rule ;)
 
Is there a tech requirement for the mercurian gate or is that av is already there the only requirement?

I would suggest way of the wise as tech because then basium (sharing all techs with has summoner) has a head start at getting the order holy city if nobody has research it yet.
 
The Amurites do rule...any changes/additions/effects to them in FIRE???

...and they look incredible...thanks to the dude who did the artwork :)
 
Kael, one question about new type-differenciated unit's strength and resistence/vulnerability...
How vulnerability combines with unit to-strength bonuses?

For example - if paladin (10 + 3holy) with Combat V (+100%) attack a demon with 50% holy vulnerability - how paladin strength will be calculated?

Will it be:

(10 + 3 x 50% (vuln)) x 100% (combat) = 14.5 * 2 = 29

or will it be just:

10 x 100%(combat) + 3 x (100%(combat) + 50%(vuln)) = 10 * 100% + 3 * 150% = 10*2 + 3 *2.5 = 20 + 7.5 = 27.5
 
Kael, one question about new type-differenciated unit's strength and resistence/vulnerability...
How vulnerability combines with unit to-strength bonuses?

For example - if paladin (10 + 3holy) with Combat V (+100%) attack a demon with 50% holy vulnerability - how paladin strength will be calculated?

Will it be:

(10 + 3 x 50% (vuln)) x 100% (combat) = 14.5 * 2 = 29

or will it be just:

10 x 100%(combat) + 3 x (100%(combat) + 50%(vuln)) = 10 * 100% + 3 * 150% = 10*2 + 3 *2.5 = 20 + 7.5 = 27.5

Ouuch my head hurts
 
Kael, one question about new type-differenciated unit's strength and resistence/vulnerability...
How vulnerability combines with unit to-strength bonuses?

For example - if paladin (10 + 3holy) with Combat V (+100%) attack a demon with 50% holy vulnerability - how paladin strength will be calculated?

Will it be:

(10 + 3 x 50% (vuln)) x 100% (combat) = 14.5 * 2 = 29

or will it be just:

10 x 100%(combat) + 3 x (100%(combat) + 50%(vuln)) = 10 * 100% + 3 * 150% = 10*2 + 3 *2.5 = 20 + 7.5 = 27.5

I don´t know which one is used, but the first one seems to be the logical choice... At least to me.
 
Yeah the first seems logical but we would need to see the code to know how they do it. I find it likely that the second way may be used because in my limited expierence with code it would be the easier way for most languages. note I could well be wrong but it is all code dependant in this regard.
 
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