Quetz
The Tallest Lilliputian
rather than going on about the various points I could make about fireballs, most of which everyone is already quite familiar with, I'll just cut to the chase and spit out my idea.
IMO the collateral damage and the siege bombardment together are too good. Why not split the bombardment off into another spell, like Azer (which totally sucks AFAIK) for at least some reason to go fire summoning? IE Fireball for collateral damage, Azer for siege. Or even give it to Kikijub - ripping down the walls with big, earthy fists?
Not talking about meteors here, just fireballs. Thoughts?
EDIT: Topic for this should be Fireballs and Markets. Keeping an eye on the AI in Worldbuilder my last few games, I've noticed that the AI prefers to build just about everything in new cities (including Inns, which take much much longer) before Markets. Markets should really come before Inns, and in fact should be one of the first buildings to go up in a new city. It seems they need more weight with the AI so I dont have to keep going through all the AI civs and putting them in their cities
IMO the collateral damage and the siege bombardment together are too good. Why not split the bombardment off into another spell, like Azer (which totally sucks AFAIK) for at least some reason to go fire summoning? IE Fireball for collateral damage, Azer for siege. Or even give it to Kikijub - ripping down the walls with big, earthy fists?
Not talking about meteors here, just fireballs. Thoughts?
EDIT: Topic for this should be Fireballs and Markets. Keeping an eye on the AI in Worldbuilder my last few games, I've noticed that the AI prefers to build just about everything in new cities (including Inns, which take much much longer) before Markets. Markets should really come before Inns, and in fact should be one of the first buildings to go up in a new city. It seems they need more weight with the AI so I dont have to keep going through all the AI civs and putting them in their cities
