fireball

Quetz

The Tallest Lilliputian
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rather than going on about the various points I could make about fireballs, most of which everyone is already quite familiar with, I'll just cut to the chase and spit out my idea.

IMO the collateral damage and the siege bombardment together are too good. Why not split the bombardment off into another spell, like Azer (which totally sucks AFAIK) for at least some reason to go fire summoning? IE Fireball for collateral damage, Azer for siege. Or even give it to Kikijub - ripping down the walls with big, earthy fists?

Not talking about meteors here, just fireballs. Thoughts?

EDIT: Topic for this should be Fireballs and Markets. Keeping an eye on the AI in Worldbuilder my last few games, I've noticed that the AI prefers to build just about everything in new cities (including Inns, which take much much longer) before Markets. Markets should really come before Inns, and in fact should be one of the first buildings to go up in a new city. It seems they need more weight with the AI so I dont have to keep going through all the AI civs and putting them in their cities :D
 
fireballs are fine, you want to talk about overpowered then lets talk about the man-of-war's -30 city bombardment 2 shots knock down most cities defenses and unless your units can water walk or that town has a few boats you are up a creek
 
Fireballs need to be left alone. Aside from boats, it is the Elves and Dark Elves only hope of knocking down city defenses and the leaders get arcane, not summoning.
 
exactly what I was thinking.. forcing elves to use fire seems unthematic to me at least
 
Lets hope a proud paladin with his gilded armor and dire horse will make the minimod we need.
However I'm not sure fireball should lose their bombard ability. A civ turn represents a lot of fireballing time.
 
Lets hope a proud paladin with his gilded armor and dire horse will make the minimod we need.
However I'm not sure fireball should lose their bombard ability. A civ turn represents a lot of fireballing time.

Well, if you want to be technical about it, could a ball of fire hurt a stone wall at all? Even if it's an exploding ball of fire, it's still not gonna have the kind of punch required, like, say, a cannonball or a meteor...
 
Well, if you want to be technical about it, could a ball of fire hurt a stone wall at all? Even if it's an exploding ball of fire, it's still not gonna have the kind of punch required, like, say, a cannonball or a meteor...

The sun is a big fireball which could certainly hurt stone walls :p
 
Well there is one ting that sisturbs me with fireball and meteor swarm. It kills alot of units but no-one gets any XP... I want my archmage to get that XP.
/F
 
Well, the problem with that is there is no way to tie units together on a one-to-one basis so that the game knows whom to give the xp. Of course, it seems like the Unit Design Contest winner, the Divided Soul, would be impossible for the same reason, so maybe the team has/will come up with a way to link units to allow this kind of coding.
 
Well, the problem with that is there is no way to tie units together on a one-to-one basis so that the game knows whom to give the xp. Of course, it seems like the Unit Design Contest winner, the Divided Soul, would be impossible for the same reason, so maybe the team has/will come up with a way to link units to allow this kind of coding.

it's possible, just alot more difficult than most things, because you have to work with an array(s) (I tried to make an array in vb, adding stuff to it is just depressingly hard, one of the reasons i never truly got started in vb)
then you have to have the array based on more than one number, which requires a smaller array in order to keep track of the connections in numerical order... ect cetera...

hopefully i'll learn how to do arrays in true basic(in school)
 
Well, if you want to be technical about it, could a ball of fire hurt a stone wall at all? Even if it's an exploding ball of fire, it's still not gonna have the kind of punch required, like, say, a cannonball or a meteor...

Do fireballs lower defense from walls, or only cultural defense? I picture cultural defense as the defender's morale, and I believe I'd be ready to run for the hills if defending a city under attack from meteors!

On the other hand, I like to play the Ljosalfar, and I love this idea. Actually I'd much prefer the effect to be a new spell, "Plague", replacing Poisoned Blade (Nature + Sorcery), so it would be available to mages AND Priests of Leaves.

But aren't the Ljosalfar supposed to lack offensive ability?
 
I'm liking treants as siege units, with city bombardment, collateral damage, and the ability to gain unitcombat_siege type promotions.
 
Read the fireball entry in the civilopedia.

If you still odon't think the elves should use it, build the act of Nilhorn, and use your giants.

Actually I use fireballs and meteors often. I think they're appropriate for the elves, but may be too good.

(But I don't see what you're referring to in the Civilopedia. Does "bombard city defenses" include cultural defense, building defense, or both? I forget.)

Sieging treants reminds me of the ents assault on Isenguard in LOTR. Very cool.
 
I like the idea of taking bombardment away from fireballs and giving it to an earth summon or spell (replacing Rust with a Crumble spell or something to reduce city defences would be an improvement). It would take just a little edge away from fire mages and force earth mages or siege weapons.
 
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