Firepower?

The firepower is the amount of damage a unit deals when it successfully hits an enemy in combat - it was equal to their max strength in 1.00, changed to their current strength (thus greatly disadvantaging wounded units) in 1.52 and has now been set to an average of the two in 1.61. What sort of qualitative difference that makes, I've no idea.
 
Nah, look at the notes in the 1.52 thread, 1.52 uses the full strength of the unit for firepower. I think the correct order is that it started as max strength, went to current strength in 1.09, then back to max strength in 1.52, and now to the average of the two. Just a bit of tweaking :)
 
BeefontheBone said:
The firepower is the amount of damage a unit deals when it successfully hits an enemy in combat - it was equal to their max strength in 1.00, changed to their current strength (thus greatly disadvantaging wounded units) in 1.52 and has now been set to an average of the two in 1.61. What sort of qualitative difference that makes, I've no idea.

As corrected elsewhere, in 1.52 the firepower of a wonded unit was it's unwounded strength, not current strength.

The biggest qualitative difference will come from suicide attacks being more effective. The first suicide attack drops the defender's rating. The second attack in 1.52 would still have to face a defender's full firepower rating -- now it'll have to face a much lower defender's firepower.

More spearman beats tank scenarios.

And decreased chance that the player's few in numbers, but high in tech defenders, will survive the onslaught of hordes of outdated AI units.
 
Average?
It should be the current power level. I don't get it.

A spearman should do no damage to a tank unit.
With advanced technology you should be able to slaughter hordes of barbarians!:sad:
 
gdgrimm said:
As corrected elsewhere, in 1.52 the firepower of a wonded unit was it's unwounded strength, not current strength.

The biggest qualitative difference will come from suicide attacks being more effective. The first suicide attack drops the defender's rating. The second attack in 1.52 would still have to face a defender's full firepower rating -- now it'll have to face a much lower defender's firepower.

More spearman beats tank scenarios.

And decreased chance that the player's few in numbers, but high in tech defenders, will survive the onslaught of hordes of outdated AI units.


Thanks for the explanation.....I don't think I like the knew combat system,been losing to alot to barbarians on Warlord difficulty,LOL.

Good luck for everyone on a higher difficulty level. :lol:

Funny thing happened: I was expanding & had 2 workers & a Warrior on the outskirts of my capitol,on the same tile,along came a barbarian....checked my odds for combat & it was 76%. Instead of moving the workers I decided to fortify my Warrior......I LOST ALL 3 UNITS!!! :cry: :cry: Even though my Warrior had 20 strength...& the Barb none! :rolleyes:

Thanks for the new combat system Firaxes :lol:
 
Srgt. Slaughter said:
A spearman should do no damage to a tank unit.
With advanced technology you should be able to slaughter hordes of barbarians!:sad:

Then don't think of them as real spearmen and real tanks, because they're not. Think of them as pieces on a game board, with a small but finite chance that the weaker might defeat the stronger. Because that is what they are. :-)

In other words, don't get hung up on rationalizing every possible aspect of the system. Instead, embrace the rules -- you can change 'em to anything you like, after all -- and play the game "as she is."
 
I like this idea. I didn't have a problem with the 1.52 using the max strength to calculate the firepower as it made sense, but I like this one better.

I probably like it because I love being on the offensive and I like attacking with seige weapons :D
 
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