LulThyme said:Let me comment some on this.
Luck is of course very important in a 20K game.
But you need to know what you're doing in the first place.
There are many many things that will save you turns that are not luck dependant that require skills.
And no way are 10 SGLs required.
2 early ones and a slighty above normal stream after that is enough for a Great, even a record run for most tables.
This is of course with a good strategy.
Agree with all that. But assuming you know what you're doing, finish date is determined by how fast you can build, which is down to how many shields your city position can generate, and how many SGLs you get, especially early ones. Once you reach late MA/early IA you should be able to work out your date to within a few turns, and SGLs on every tech from that point would only improve it slightly, early SGLs are the important bit. I just mentioned the 10 because I had a look at the quickest 20k game on the tables, and that game had about 10.
I think if 4 skilled players were given the same start at emperor or below, and leaders were turned off, they'd all come up with a 20k finish within 10 turns of each other.