Gort
Emperor
- Joined
- Nov 7, 2010
- Messages
- 1,518
Ahem! Some good players do actually do do this and frequently too. I've yet to play a 4x game of any genre that regularly provides a challenge for the player through to the absolute end every time they play. It often becomes clear that I've won or lost long before the game finishes and then, yes, I'm largely hitting 'end turn' until the victory condition triggers.
This is a good argument for better victory conditions. The goal of a victory condition should be to identify when a player's victory has become inevitable and to cut the game short at that point - nobody likes playing when there's no way they can win, better to get the "You lose" screen out of the way so you can start a new game you've got a chance in.
Whether that means stuff like Civ 4's "own 65% of the land and 60% of total population" victory, or new things like "Have twice as much food/production/science/energy/culture as the second-placed player" victories would obviously require a lot of testing, but I think the theory is sound. Call it an "economic" victory.