Rellin
Norrathian Gnome
I don't hate the game, I am seriously upset that the game was released in such an unfinished state.
Really I think they just made the AI not have ridiculous starts. In Civ V diety you'd see AI's with a few cities up by the time you meet them, here you always land first and the AI doesn't get as much bonuses.
Do mods help at all?
Yes you can abuse broken and unbalanced mechanics to win easily even at apollo, or you can download some already available mods that fixes alot of these issues and challenge yourself.
Yeah the first thing to do is to turn off staggered starts. Unfair to AI and just weird IMO for a Civ game.
The trade route mod you're pimping isn't the sole problem, it's just the largest and funniest one.
You could trivially steamroll Apollo even without building a single trade route (or tech slingshotting or flipping capitals with spies etc.) - it'll just take a few more turns. You don't need cheese, you can just need to lazily research your affinity unit and then roll over everything in range.
Let's be patient. Civ V started out imbalanced. You could build 4 horsemen and always take over the world. I got bummed and tuned out. They fixed it while I was not looking and I missed out on a couple of years of good gaming experience.
Yeah, people are forgetting that civ5 vanilla was far far worse on release than civbe.
AI tech efficiency
I'm assuming that this is the biggest problem for the AI right now. While the tech web is great for human players - as it gives us tons of options to pursue, for almost every kind of situation - the AI struggles here.
I'm able to build on my strengths as a human player and become even stronger. And this very quickly. When I've got a weakness, I can easily counter it f.e. with something from one of the virtue trees.
This makes this game far less unforgiving than CIV V.
So, while this is great for me and for mp, it's a whole nother story when it comes to the AI and SP and very efficient players, who always go straight min-maxing. In V, there are popular and efficient roads to go. in BE it's pretty much left open. And the problem with AI decision making shows pretty quickly. This is countered a bit with the stealing tech/science ops and I think the AI pursues some possible roads anyway.
Since the difficulty levels aren't cutting it, I set myself some additional limits. Only having trade routes to stations f.e.
Just because I have an option, doesn't mean I have to use it. Esp. when things are getting too easy. I often play on terrible+sparse maps, too. Managing a victory from a bad position is my kind of fun. And BE encourages that play a lot. But hey, that's just me.![]()