First Ever Humankind Event: Día de los Muertos

The_J

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From: https://www.games2gether.com/amplitude-studios/humankind/blogs/789

The Día de los Muertos Events

These events will present you with various challenges to complete in your games, across multiple chapters unlocking over the course of the event. Not only will this give you new and perhaps unusual goals to pursue in your games, but you can even unlock unique customization options, ranging from symbols and frames to complete avatars! We want to host many such events in the future, but for the first one this November, we want to highlight the Dia de los Muertos, so the challenges in this first event are themed around religion, celebration, and mesoamerican cultures. For example, the first chapter includes the following challenges:

  • Festival: As Mexico, complete 20 Festival Public Ceremonies.
  • Distrito Federal: Have a city with at least 300 population.
  • World Faith: Be the religious leader of every Empire in a game.
This particular event will have two chapters, with the second unlocking on November 6th. For each chapter you complete, you will earn some empire emblem customization options. If you complete both chapters, that's three symbols and frames each, and the Catrina avatar on top of it!


This sounds like temporary achievements to me, no?


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Part 2:
https://www.games2gether.com/amplitude-studios/humankind/blogs/792
Día de los Muertos Chapter 2

On Tuesday we kicked off the second chapter of the Día de los Muertos event! If you complete all three challenges in this chapter, you will earn two more symbols and another border decoration, and if you have also completed Chapter 1, you will earn the Catrina avatar to use in game! Here are the challenges you can complete until the end of the month:



  • Necropolis: As the Maya or the Aztecs, sacrifice over 30 population to complete a construction.
  • Army of Darkness: As a Militarist Culture, use the Iron Reserves ability 4 times in the same Era.
  • Civil Evolution: Enact 50 Civics across multiple games.
 
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That's a really cool idea. And I love having avatars and customization options as rewards.
 
The event is certainly temporary, though it may recur for all we know.

I selected Olmecs to start my new game, and I noticed the standard units all have a North/Mesoamerican art now! I assume this is because I picked the Olmecs, and it will change as I play? I sure hope so. If they just swapped all the art during the event then I will be sad (though it still looks great).

Odd that the Draftees have the same art, though. Every other unit that has a person in it has changed art, as far as I can tell.

Edit: Fighting the Hittites, who have different art for their Scouts! Maybe all the units have unique art for the cultural groupings? Would be crazy if they did unique art for every culture...though I suppose the late-game cultures require fewer unit arts.
 
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I selected Olmecs to start my new game, and I noticed the standard units all have a North/Mesoamerican art now! I assume this is because I picked the Olmecs, and it will change as I play? I sure hope so. If they just swapped all the art during the event then I will be sad (though it still looks great).

It's a permanent change, and yes, they update when you change cultures to reflect the one you are currently using.
 
Indeed. They've added regional variants for many of the generic units.
 
I selected Olmecs to start my new game, and I noticed the standard units all have a North/Mesoamerican art now! I assume this is because I picked the Olmecs, and it will change as I play? I sure hope so. If they just swapped all the art during the event then I will be sad (though it still looks great).

Odd that the Draftees have the same art, though. Every other unit that has a person in it has changed art, as far as I can tell.

Edit: Fighting the Hittites, who have different art for their Scouts! Maybe all the units have unique art for the cultural groupings? Would be crazy if they did unique art for every culture...though I suppose the late-game cultures require fewer unit arts.

Yes, there's varied unit art by culture group now. For each individual culture would be a bit more than we can manage, so I believe the solution is more region based.

As for the Draftees: There's a bug with them where they don't use the right art. Similarly, we noticed that the Mongols are accidentally assigned the SEA variation instead of the East-Asian variation. (I am sure somebody on this forum could tell us why Mongols should have their own style separate from the East Asian style, but as I hinted at above, there are production constaints to consider.)
 
Yes, there's varied unit art by culture group now. For each individual culture would be a bit more than we can manage, so I believe the solution is more region based.

As for the Draftees: There's a bug with them where they don't use the right art. Similarly, we noticed that the Mongols are accidentally assigned the SEA variation instead of the East-Asian variation. (I am sure somebody on this forum could tell us why Mongols should have their own style separate from the East Asian style, but as I hinted at above, there are production constaints to consider.)

Personally, I love the change--very immersive. Thank you to the folks at Amplitude!
 
Similarly, we noticed that the Mongols are accidentally assigned the SEA variation instead of the East-Asian variation. (I am sure somebody on this forum could tell us why Mongols should have their own style separate from the East Asian style, but as I hinted at above, there are production constaints to consider.)
While technically the Mongols are from North Asia, I think classifying them as East Asian for production purposes is perfectly reasonable. Much like the Germanic tribes were Romaphiles, the Mongols were Sinophiles and proactively imitated China even before they conquered it, and, of course, the Mongols became the Yuan dynasty of China. (Also, if one would like to make the argument that the Para-Mongolic Khitan are covered under the Mongol culture, then they were the Liao dynasty of China before becoming the Khitan Empire in Manchuria before being absorbed into the Koreanic-Khitan-Jurchen kingdom of Balhae.)
 
While technically the Mongols are from North Asia, I think classifying them as East Asian for production purposes is perfectly reasonable. Much like the Germanic tribes were Romaphiles, the Mongols were Sinophiles and proactively imitated China even before they conquered it, and, of course, the Mongols became the Yuan dynasty of China. (Also, if one would like to make the argument that the Para-Mongolic Khitan are covered under the Mongol culture, then they were the Liao dynasty of China before becoming the Khitan Empire in Manchuria before being absorbed into the Koreanic-Khitan-Jurchen kingdom of Balhae.)

Also, and possibly more to the point, from at least the Han Dynasty (Classical Age) on there were always quite a few Northern Barbarians - Mongolians or Mongolian neighbors - in the Chinese realms, a consequence of conquering some of their territory (the Han) or hiring them as parts of the "Chinese" military (Han, Tang) or just settling them in Chinese territory - a considerable percentage of the Tang Dynasty nobility was in fact, ethnically non-Chinese and following a largely pastoral lifestyle, but based on having huge estates rather than actual mobile domicles.

The line between Chinese/East Asian and 'Northeastern pastoral Barbarians' was always a little blurry . . .
 
The challenges are:
Necropolis: As the Maya or the Aztecs, sacrifice over 30 population to complete a construction.
Army of darkness: As a militarist culture, use the iron reserves abilty 4 times in the same era.
Civil evolution: Enact 50 civics across multiple games.
 
Hey everyone,
Just dropping by to let you know: Because of the technical difficulties with the event, we are extending it until December 21st. Around mid December, a patch will be released to fix the issues with progression tracking, and at that point anybody with any progress on the challenges will be given the rewards, as we cannot restore the lost progression data.

Sorry for the inconveniences with this event.
 
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