Vandlys
Emperor
So far Tall still barely seems to be an option. It's my idea after only 1,5 game but I already find myself wishing I could play on tiny with 6-8 civs instead of 4.
Yes, it really feels a proper 4X game where you are encouraged to expand.o far Tall still barely seems to be an option.
Your comment comes across rather snarky IMHOYes, it really feels a proper 4X game where you are encouraged to expand.
That's what I'm trying in my second game for the reasons you outlined.I wonder if I would have more fun just simming and ignoring the Paths for the most part and then sprinting to a victory condition in Age III
I thought that after my first game, hardly seen them in my second lol.There needs to be a way to turn down the disasters even more.
Apologies for that, bit of a sore spot for me as personally I feel the drive to make tall viable really spoiled the series for a while and I feel Civ VII is getting back on track.Your comment comes across rather snarky IMHO. Fxs said there would be more of a balance between the two.
If it helps, I've been playing this first time just building my cities, etc., first, and grabbing the "winning" stuff as they come along. I've been doing good enough (kind of rolled in exploration though, need to up the level a bit after this learning game).I was right about the things I wouldn't enjoy about Civ VII, having experienced similar mechanics in Humankind. I didn't enjoy the civ swapping: it makes the game feel blander to me. In theory, this should mean more flavor: in every era, you have a unique unit and unique building, what's not to like? Well... timing your game based on your civ's UU was a part of the game I enjoyed. If I'm playing with a civilization that has a medieval UU, I'm going to build up an army on classical to be ready to trot as soon as I unlock it. Since you have a new UU on every era, none of them felt special to me.
I really, really dislike how victory works in this game. It feels like playing for a score win in other games, the victory type I always disabled. The era objectives feel like ticking a checklist, not building towards a win condition. And the era transitions feel too abrupt, they interrupt the flow of normal gameplay.
All in all, I think this is going to be the game I dislike the most in the entire series (been playing since Civ III). I'm not optimistic about the game: I know the game will get better, but I'm usure whether it'll ever get to a place where I'll like it.
Civ V was too tall oriented. Civ VI was too wide oriented. If you have to lean one direction in development, I prefer that the game be a bit more tall-biased. The reason for this is that expansion can end up being the overwhelming factor, as expansion feeds your ability to exploit more resources and exterminate the competition. This can make the game more of a 2x game (explore and expand) rather than hitting all 4 Xs.Your comment comes across rather snarky IMHO. Fxs said there would be more of a balance between the two. Also, you write as if the game needs to 'demand' expansion (I don't feel encouraged, I feel tall is no option, like said), yet Extermination one can forego entirely. By that logic this is a 3X game? Or does 4X mean giving you the options and freedom to do a set number of those 4?
The tutorial recommends specializing as soon as you can, and I feel this is a good recommendation. I only delay if I want to quickly grow a 1-2 more tiles to reach a specific tile (a resource, high-yield, or to keep it from a neighbour). Keep in mind that, even after specializing, you can always switch back to growth mode at any time. The only downside to specializing is that you have to commit to one, and can never change it.Should I be avoiding having my towns get too big? When to upgrade a town to city and when to specialize are the two things I just have no idea about in this game.
The way to play "tall" is to have few cities and many towns. The towns feed the cities, which allow you to fill the cities with urban districts and specialists.So far Tall still barely seems to be an option. It's my idea after only 1,5 game but I already find myself wishing I could play on tiny with 6-8 civs instead of 4.
The AI is doing quite alright, I think - this is Himiko with the Hawaiian dream map (her Mississippian era was strong too, but more focused on science), going crazy in Exploration. Is it the happiness bonus for fishing boats?
And this is on Sovereign - imagine her on Deity.
This looked close, but under control - I had more culture, she had more science - so I thought I could fool around a little and try different mechanics. But she has now beaten me to nearly every wonder in this age - including the three-relic House of Wisdom when I had 7 relics already, argh - and she's pulling away. The religion game of Hawaii is absurd, too. And the overextension hurt me more than I noticed, I think.
Great Fractal map, btw (if you overlook the stamp of water in the left continent). In the distant lands I was greeted by Isabella - with the Abassids and a strong Frederick - with Spain, of course - still getting confused by that. They were allied, too. View attachment 718982
Nice!I'm actually "losing"!
This is kind of my big concern as well. Never mind the fact that civs are locked down to specific ages, so that Egypt can only be ever used in Antiquity, Mongolia can only ever appear in Exploration, and so on. But having things like religion only being able to be unlocked in Exploration, the ability to cross the ocean only unlocked in Exploration, you can only win the game in the Modern era, every era will always end in a crisis, it's a very lockstep and formulaic approach I don't care for. Like previous Civ games I felt had more spontaneity and flexibility to how you could approach things. Like I had some CIV VI games where sometimes I would get religion in the first age or sometimes in the Classical Era, there were some games where I won in the very final era but other games where I won in an earlier age, you know what I mean? And the way things gradually unfolded felt, to me, more organic, whereas here, they feel very artificial and staged, if you know what I mean.This kind of regimented gameplay I don't think is going to end up being my favorite, and might hamper replayability.
Apologies for that, bit of a sore spot for me as personally I feel the drive to make tall viable really spoiled the series for a while and I feel Civ VII is getting back on track.
Very well put, and it sums up my feelings exactly. I rarely get around to Exterminate.Civ V was too tall oriented. Civ VI was too wide oriented. If you have to lean one direction in development, I prefer that the game be a bit more tall-biased. The reason for this is that expansion can end up being the overwhelming factor, as expansion feeds your ability to exploit more resources and exterminate the competition. This can make the game more of a 2x game (explore and expand) rather than hitting all 4 Xs.
Yeah that doesn't feel at all tall to me. It still has me clicking so often through so many screens. Maybe specialising instead of focussing on growth would stop it a bit? But then there is more land to settle which the AI might do (so far games end with a lot of room on the map).The way to play "tall" is to have few cities and many towns. The towns feed the cities, which allow you to fill the cities with urban districts and specialists.
My suggestion to solve this is no settling within 6 tiles of a foreign city unless you also have a city within 6 tiles. That would force everyone to settle outwardly from a core rather than whatever random spot a settler happened to find.Don't think I'll miss loyalty, but yeah this is a problem. At the very least it looks very "messy". The solution would be to put cities closer together, but with the settlement cap, and the desire to get new resources makes this difficult. The settlement cap is just so strict right now.
Isn’t that the default trade off for playing tall, though? You give up on territorial expanse, and that free real estate is fair play for everyone else. If your desire is for everyone to play tall, then I’m not sure that’s something I’d like.Yeah that doesn't feel at all tall to me. It still has me clicking so often through so many screens. Maybe specialising instead of focussing on growth would stop it a bit? But then there is more land to settle which the AI might do (so far games end with a lot of room on the map).