First Game Impressions

I have no idea what I'm doing and everyone hates me.

It's been my experience. Nearly everyone declared war on me because my military wasn't strong. Bought some units and crushed Ibn. It's so easy to defeat larger forces than you because of inept ai.

The game feels clunky, and it's hard to tell what's going on. Took me a while to figure out how to even establish a trade route.
 
The game feels clunky, and it's hard to tell what's going on. Took me a while to figure out how to even establish a trade route.
That was my feeling as well on my first and second play-throughs: a constant feeling of being Clueless about what I should be doing or even how to do the simplest things.

But, to be fair, now that I have about 6 - 8 runs of the Antiquity Age under my belt, that feeling has largely gone. I'm still only partially Clued about the Exploration Age, but I suspect that will also lessen with experience.

We all have to remember that some of us have thousands of hours in Civ VI and so have reduced a large part of what we do in that game (and previous Civ games) to Habit, having long ago determined exactly what we want and have to do in almost every game situation. I strongly suspect that it will take a similar series of plays to get as familiar and comfortable with Civ VII, and none of us are quite there yet . . .
 
wow the disasters are so broken. So hard to conduct a war when rivers keep flooding over and over. And it's not just every once in a while. It happens often enough to be a serious annoyance.
 
Second game, Hat Egypt (deity now) I threw in the towel when IP destroyed my second settlement on an amazing natural wonder. Third game same Har Egypt, antiquity was such amazing fun. The unique civilian helps turn gold into wonders. I’ve never built 7 wonders in a deity game, and it stayed super peaceful, but I have also never had so much fun playing a builder start. Aside from pop growth feeling a bit slow as settlements grow larger, the builder game feels sufficiently interesting and very satisfying.
 
That was my feeling as well on my first and second play-throughs: a constant feeling of being Clueless about what I should be doing or even how to do the simplest things.

But, to be fair, now that I have about 6 - 8 runs of the Antiquity Age under my belt, that feeling has largely gone. I'm still only partially Clued about the Exploration Age, but I suspect that will also lessen with experience.

We all have to remember that some of us have thousands of hours in Civ VI and so have reduced a large part of what we do in that game (and previous Civ games) to Habit, having long ago determined exactly what we want and have to do in almost every game situation. I strongly suspect that it will take a similar series of plays to get as familiar and comfortable with Civ VII, and none of us are quite there yet . . .
Completely agree.

Still early but good signs: I accidentally stayed up until 2.30am, and the first thing I want to do upon waking up is play more.
 
Game seems tough, at least for me. I'm struggling trying to figure out what's going on. I may actually drop down a difficulty level until I learn the game. I have 7 cities (settlements), and ai's are mostly at 1 and 2 settlements (mostly because I razed any near my territory), but they are still quite competitive on building wonders and such. I feel like I should be absolutely dominating and I'm not. And I'm not gonna lie, I don't like the victory conditions in the older eras. It forces me to play in a way I don't want to play (Humankind had the same problem).

The game can be fun. But the cluttered map makes it difficult to tell what's going on.

I will also say epic speed actually seems too long. And this from someone who normally played marathon games in civ6.
 
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I may actually drop down a difficulty level until I learn the game.
I think a lot of people are making this mistake, this is not Civ VI where you can trounce the higher levels after a couple of games.
 
I feel like Ages were tailor made for me. I was just beginning to drift in Antiquity, doing things for the sake of it, no plan, next turn next turn next turn. I was ready for my time with Greece to come to an end, and boom, time for some Spanish colonization. It has completely reinvigorated this specific game for me! Perhaps it will get old, but it just feels right.

A negative: the AI's settling habits, so stupid. They faff about moving settlers back and forth and then plop cities down in ridiculous spots, miles away from anything. Needs fixing, just makes them so vulnerable and the world map look fugly.
 
First of all, I apologize for the negativity—if you're enjoying CIV7, that's great! I also loved many of the new ideas and still have high hopes for the future of the game. But in its current state, it’s completely unplayable, not fun, and just tedious.

I think I have the right to criticize it since I paid a small fortune for it (in Brazil, it costs half the minimum wage, just to give you an idea).

In my opinion, a good strategy game needs two essential elements: meaningful decision-making (different paths you can take) and negative consequences that make some other aspect of the game harder. Should I build a granary or a library? Should I choose this or that social policy?

At first glance, the choices seem to be there. That’s what caught my attention and made me spend so much to play early and support future DLCs.

However, they’re so obvious and overpowered that decision-making becomes completely irrelevant.

I’m not a hardcore strategy gamer. I don’t watch YouTube guides, I don’t look up the best combos, I don’t min-max. I just play intuitively—but still in a way that makes sense and is somewhat strategic.

I had never won a CIV game on Deity in my life (been playing since CIV2). I didn’t even try Deity because Immortal was already a tough challenge for me.

In CIV7? I played two games on Deity—one with Amina + Aksumite, another with Ashoka + Persia—and won both with no difficulty.

With Amina, my only goal was to play casually and explore the mechanics. I tried to go for an economic victory but without a super focused strategy. I built things intuitively, picked the best policies, and I won. I was so rich in every era that the game quickly became boring. Sure, at least now the game doesn’t end before reaching the final era like in previous CIVs. But instead of one snowball effect, we now have three. Every era eventually becomes dull because you run out of things to build, you can buy as many units as you want, and there’s no real threat to challenge you.

With Ashoka + Persia, the game was even easier. I didn’t expect the combo to be that powerful, but I had an endless stream of units being produced and bought, allowing me to crush any neighboring civ effortlessly. The only things that slowed me down were the era timer and the ocean. The reset was fun—I thought I was behind in tech and culture, and I probably was, since other civs were producing more. But in the end, it didn’t matter at all.

I picked the Normans in the second era, and halfway through, I once again had so many units and so much money that only the era timer kept me from conquering everything.

The third era is the worst. A mindless race to the objective. There’s no point in building anything because the bonuses won’t make much difference anymore. Economic victory is just buying everything you need, waiting for points, and winning. Conquest victory is just producing and buying infinite units until you win. I haven’t tried the other victory conditions, but they don’t seem much more exciting.

In short, decision-making in CIV7 is almost meaningless. Just follow the obvious choices, and you’ll be unbeatable. This is terrible for a stategy game.

I’ve had similar discussions in CK3 forums because I hate this same issue in that game (although mods fix it, and I love CK3 just because of them). People tell me to "just roleplay," but this is was supposed to be a strategy game (which is even less debatable in the case of CIV). I should be making strategic decisions and facing real challenges, not deliberately weakening myself. If a strategy game forces you to self-sabotage to have fun, then it’s a bad strategy game.

The main issues:

  • Everything gives bonuses, and almost nothing has penalties. Same problem as CK3—everything benefits the player, and almost nothing forces you to struggle. Just when you think you already have too much money, a random event gives you even more. The economy is completely unbalanced.
  • Building isn’t fun because you can build or buy everything. You don’t have to make tough choices. Production and income are so high that every city becomes overpowered by the middle of the era. Just keep building and you’ll become the dominant civ.
  • Cities grow too much. I remember in the other CIVs that some cities faced serious problems growing, especially if they were in isolated places and lacked resources. Now it’s different. Every city or village grows infinitely with no effort at all.
  • Combat is enjoyable, but unbalanced. Since you can produce and buy infinite units, you can steamroll everyone. There are barely any upkeep costs, and several policies make maintenance even cheaper or completely free.
  • The AI is awful. It flees to the ocean where your ships are waiting. It doesn’t build a navy. It offers no real challenge.
  • Happiness seems to be designed to limit expansion, but it’s not working.
  • Victory conditions are boring, easy, and lack immersion.
  • Ages: The concept is great, but by the end of every era, the game becomes frustratingly boring. However, all the ages end up becoming annoyingly boring in the end, when you only don’t destroy everyone out of pure choice, and there’s nothing left to build, so the cities can only focus on producing research, culture, or infinite units..
  • Crises are pointless. Even an average player (like me, who hasn’t played CIV in over seven years) can handle them effortlessly.
I don’t usually post in forums, but I really hope Firaxis is aware that, in its current state, CIV7 is practically unplayable and extremely boring for anyone with even a little experience in strategy games.

I appreciate the new ideas, the graphics, and the overall structure, which is fantastic and has huge potential. But right now, that potential is completely wasted due to the lack of balance.
 
I think the game definitely will need some heavy re-balancing. I do think that will be a challenge, as a lot of the yields are pretty extreme, I can imagine it will be a challenge to re-scale things so that it won't suddenly be 40 turns for techs if you don't have enough libraries and academies.

I do think there's some small tweaks that will help balance. Things like the Gold and Silver purchase bonuses are just way too strong - compare Jade, which takes a resource slot, and gives +15% gold to one city, vs Gold or Silver which gives a 20% discount to 50% of your purchases in any city. I can easily see some people feel games are way too easy if you happen to spawn near a couple extra valuable resources, vs another game where you don't get them.
 
When the AI doesn't challenge you anymore, mp discord communities (with no quit rules; cpl for example) are the answer :high5:
 
First impression is amazing! excellent and outstanding! This Game is all of my life! Almost... I love Civilization since 1991 year and will loving her until my own death. :)
Civilization VII = new word of 4X sttrategy. In the begininning, I thoughs, what looks like Humankind. BUT, after third games I undestood, Humankind - this little pity thing with broken mechanics and ugly, ugly, ugly UNREADABLE map! Map - is lord of terror in Humankind.

Moderator Action: Please do not try and work round the autocensor --NZ
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
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First impressions: I have no idea what I'm doing and everyone hates me.

It feels complex. Perhaps that's just because it's new, but I really have no feel for what I should be doing. Probably doesn't help that I went for a totally random start which paired Napoleon with Khmer, I didn't notice too many obvious synergies. :D

Diplomacy feels like a huge upgrade.

Having fun!
I had the same feeling in my first game. 100%. I felt way more confident in game 2.
 
Tried Ibn Battuta + Mississippi but both feel underwhelming so... Not really much that synenergizes here i feel, even if i thought that with trade maps endeavour could be useful to identify treasure fleet resources in the exploration age, it does not seem to do much, and i think both shine probably more at higher difficulties, anything economic related really.
 
First impressions, long title logo when the game starts. Ding. I imagine the game is loading during that, so acceptable I suppose.
Is your game installed on an SSD? I can click away instantly.

On a related note, Civ 7 has the best intro video of the series!

wow the disasters are so broken. So hard to conduct a war when rivers keep flooding over and over. And it's not just every once in a while. It happens often enough to be a serious annoyance.
I also learned the hard way that building urban districts on water is risky.

There’s no point in building anything because the bonuses won’t make much difference anymore. Economic victory is just buying everything you need, waiting for points, and winning. Conquest victory is just producing and buying infinite units until you win. I haven’t tried the other victory conditions, but they don’t seem much more exciting.
Sounds like the last two hours of any Civ 5/6 game to me.
 
After three games, my first impression is that Civ 7 reminds of of Total War Warhammer III on release.

TW:WH released with a story driven campaign and not the fan favorite "Immortal Empires" mode. (Which is basically everything faction the game has on a single map, and you can play sandbox style and accomplish, fight whatever you want). The game WH3 story campaign was fun but gimmicky, and very very quickly most fans grew tired of it and dropped the game until Immortal Empires mode was released.

This is what Civ 7 feels like to me. I've enjoyed 3 full games focusing on one gameplay style each time. I'm going to start the 4th (domination victory) style my next game. However I feel myself already very very bored of the era game mechanics. Era resets and era goals are like a forced story mode. Having specific victory conditions to do each round is already tiresome. What if I just want to make a crazy gold producing empire in the exploration age...but don't want to be forced to settle across the ocean and play the treasure fleet "mini game"? What if I'm enjoying a current war with an enemy and want to press on....oh no era change..forced peace and have both your armies reduced, changed, and thrown in random places. Knowing there is no such thing as a truly random map (which I always played in previous civ games) because there always has to be a "new world" area thrown in. Too structured, boring. Thats not what I've enjoyed the series for, for so many years.

I feel like for Civ 7 to stay interesting there needs to be a mode where era's are gone. No era changes, no era win conditions. My only hope is that some mod can just tie the tech/civic tree's together and then somehow get rid of all era gameplay mechanics.

Yep, and I feel like plenty of people are going to feel this way as time goes on.

As I've said previously, this game is fundamentally different from every Civ before it. It's a FAR more "mission"/"story" based Civ compared to previous titles and for people that like being guided, I imagine they'll enjoy that. But like you said, I never played Civ to be told what to do. And not only are you being guided on what to do, you're being guided with 3 separate (and I imagine it will be 4 eventually) mini-games rather than playing 1 full, cohesive game. I had the exact same feeling you mention and was extremely turned off, just in my first game. I HAVE to go across the ocean and settle or look for treasure? But...I don't want to.

This will, without any question whatsoever, be the most divisive Civ ever released. It's also to a degree embarrassing that the benchmark name in these types of games so blatantly copied from another game. If any other game gets called a "Civ clone", it would generally be taken as a compliment. But Civ taking enough of the differences to be called a "Humankind clone" is not a good thing.
 
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First impressions: I have no idea what I'm doing and everyone hates me.

It feels complex. Perhaps that's just because it's new, but I really have no feel for what I should be doing. Probably doesn't help that I went for a totally random start which paired Napoleon with Khmer, I didn't notice too many obvious synergies. :D

Diplomacy feels like a huge upgrade.

Having fun!
My first few games amounted to me restarting as I found multiple ways to screw up these mechanics. I had all these plans for my first game and then proceeded to foul those plans up. I started on Sovereign and have been forced down to Viceroy. I think I am getting the hang of it. Happiness still seems a little confusing but I can usually work around any problems. I have yet to have motivation to track detailed numbers down through the UI. I still have so much I want to explore & test out.

I also love the new diplomacy. I feel like a couple small tweaks is all it needs. It is exciting to see where the game is going to go.
 
Civ 7 is a gem that just needs lots of polish to be great
There is definitely a gem in there, but work needed. It is sadly very unstable on PS5, in my current game it crashes to the loading screen after every single turn in Exploration, more or less unplayable. It was fine yesterday, so not sure what the issue is!

Counterpoint to the railroaded, forced thing. I keep forgetting what I'm "supposed" to be doing, and generally getting distracted, so it can't be that forced. :lol:
 
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