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First impressions on map script

Oh BTW, I also encountered a "holy cow" on a mountain next to Paris in my France game.
 
That's why your Roman capital should be at least 3 tiles away (preferably north/northwest since that's where the Germans/French should spawn in the future), founded on the 2nd move.
 
It can be very very frustrating seeing a stack of Ottomans spawn next to your builder civilization's capital, I agree, but it's nice to see that happen to your biggest rival.

Now we know how the Byzantines felt. :(
 
In my three test games so far I have seen an inordinate amount of silk. In my Greek game (abandoned early) I was surrounded by 6 silk. My French empire was the world leader in Silk (7 to trade) and Rome had 4 sources in its homeland in my newest game.
 
Oh BTW, I also encountered a "holy cow" on a mountain next to Paris in my France game.

Too bad you can't use them. But I like the way the animals are placed on the mountains graphically :D

In my three test games so far I have seen an inordinate amount of silk.

I confirm this. There was overly much silk, and also cotton, near the European nations.
 
I just rolled up 5 consecutive starts as Japan. I never spawned on an Island (High Likelihood world) and always was at or near the top of the map (lots of ice and tundra).

Kind of strange I think
 
I was wondering, question for Rhye: with the possible exception of marsh (and perhaps resources, not sure how it works), is it possible to export this map script for traditional civ ?
 
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