PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
Summed up very well Cleric.
Loving the blur Dale? Thought that crap was a bug.
The depth of field effect? I quite like that, though it doesn't serve a very obvious function.
Summed up very well Cleric.
Loving the blur Dale? Thought that crap was a bug.
Compelled to post to detail my experiences. Long time lurker. Feels similar to Civ5 at release - good ideas, but some very poor implementations. My thoughts
1. I really do like the new feel, and I can see the huge potential that this game could have, especially with the orbital layer, but:
2> Tech web is cool, great for having a more varied approach to the game. But, my god, is the UI bad and confusing.
4. Colour. Everything's the same colour. Miasma is hard to see, being almost the same colour as the ground.
I get that green/grey is this planet's colour scheme, but at least make it more vibrant. It also gives you a depressing feel, everything dark and grey, not nice and vibrant like CivV.
If I had to use one word to describe the game I've played so far, it would have to be "rushed".
The AI looks to be completely unchanged from Vanilla Civ V, despite the glaring deficiencies that AI had. Much of the text in the game is carried over verbatim from Civ V, such as diplomacy and alien alerts, with just words like "gold" substituted for their BE equivalent. Voice acting is extremely limited; take for example the AI condemning you. Now, I can understand that Civ V didn't have voice acting for that at release, since it wasn't in the game. But BE has no excuse. Or how about the tech quotes from the various leaders? SMAC had them voiced by the actual faction leaders, which helped flesh out their personality, but instead it's just the same base voice.
Compelled to post to detail my experiences. Long time lurker. Feels similar to Civ5 at release - good ideas, but some very poor implementations. My thoughts
1. I really do like the new feel, and I can see the huge potential that this game could have, especially with the orbital layer, but:
2> Tech web is cool, great for having a more varied approach to the game. But, my god, is the UI bad and confusing. Zooming around it is confusing, the icons for units/wonders/buildings are hard to distinguish (is this a building or a wonder?) and it can be a little difficult to find your way.
3. Dat passive AI, even on higher levels. I have no army and I'm about to plug myself into the planet? No problem.
4. Colour. Everything's the same colour. Miasma is hard to see, being almost the same colour as the ground. I get that green/grey is this planet's colour scheme, but at least make it more vibrant. It also gives you a depressing feel, everything dark and grey, not nice and vibrant like CivV. Works for the 'left Earth and everybody on it behind' but it grates after a while. Maybe the scheme should brighten as you expand and grow and turn into more of a real state rather than a collection of prefab shacks after planetfall?
5. For the love of God, why is there no 'automatically continue this trade route' option. It was extremely annoying in Civ5 to reassign my trade routes as Venice every few turns and it's annoying here too. Seems trivial in comparison to other things, but it was my biggest pet peeve.
6. Wonders are quite unbalanced. Ecto pod in particular is super OP compared to some of the later stuff.
7. Internal trade routes OP, but we already know that quite well. A Tier 3 station trade route is ridiculous if you get lucky as I did and have it up and running by turn 50.
8. Another nitpick, but I'm sad at losing the background environments for diplomacy. The models change outfit based on affinity, but I think it would be really cool to see their 'command centre' changing from super hi-tech computer room (Purity) to cyborg holo-tank whatever or organic computer etc. The backgrounds were the best eye candy in CiV5 and it seems a hame to lose them.
9. More factions, obviously, but that's for the inevitable DLC.
10. Basic UI is quite bad comapred to CivV. Why is there no recap of what I just built when a 'choose production' comes up? Why is everything the same colour on the city bar (item in production, growth, etc). The computer-screen effect makes it almost impossible to tell what is actually being built in the city as well - the icons are very unintuitive.
11. Because all the future units have unique names based on Affinity (once you get out of marine/cruiser/needlejet etc) and again, there are no actual pictures for them, choosing what unit to build is again confusing. Of course this gets easier the more you play, but its hard. Everyone knows what pikemen are, but what are disciples, angels, CRMSs or ambassadors?
12. Not sure how I like the locking of some victory conditions. I mean, why could cyborg humans not want to bring Earthlings to the new robot utopia rather than invade them? Or why couldn't 'pure' humans not think themselves superior through experiences and take over Earth? Why couldn't the cyborgs blast the planetmind with a supercomputer etc.
I love the setting and I know CivV vanilla was hilariously terrible and now is very very good. I hope the same can happen with this game as well.
I usually look at what the middle of the road reviewers say rather than the haters and fanboy reviewers. Gamespot - middle of the pack - gave the game a warmish 8/10 which I think is a little generous.
Diplomacy is horrid and the game really does feel like a freshskinned mod of Civ V.
All it not lost as I think the game needs more balancing. I'm surprised the game hasn't really changed much at all since I played it at Firaxicon - must have been a lot of under-the-hood stuff they tweaked.
If I have one wish is they really give Diplomacy a heavy overhaul. What the heck am I going to trade a resource for a stupid favor for? They never give you anything for those favors in the end anyway! Give diplomacy some flavor like it had in AC.
Also, many of the reviewers mentioned the leaders are bland. I totally agree. They all seem the same. This is a huge mistake. It's a total 180 from the great job they did in Civ V - all those leaders had personality and were distinctive. I don't know how the same team or parts of the team that worked on Civ V could put out such a bland product.
That being said, it is firaxis and they have a good record of fixing things.