If Monty attacks Scythia, (because she hooked up a resource Monty didn't have), can I launch a surprise attack against Monty without being denounced by Scythia?
If she hates Monty enough, and is really in a danger of having her cities sacked, then I suppose the positive relations boosts for being a war-ally would nullify her disapproval of your surprise attack.
However, if she was in a position where she could easily handle Monty's attack forces and launch a counter-offensive, and you try to "help", she would be deeply suspicious of you, thinking that you're pretending to help against a common foe, when in reality you're trying to kill two birds with one stone; destroying or crippling Monty while also expanding your territory toward Scythia.
That's the beauty of this Agenda system. In Civ V, every leader generally had the same pet peeves, but they had to have some small degree of tolerance for all of them; otherwise there'd be no way for the player to forge any kind of positive relationship with any AI leader. But by raising tolerance for human player actions just that little bit, they couldn't avoid opening up the door to all sorts of exploits that never would fly in a game against real people.
But in Civ VI, it seems every AI player will have a relaxed tolerance for most things, but then have a handful of actions that they absolutely will not abide. Which means that you're going to have a hard time being sneaky about things, and unless you happen to playing against the right opponents, you're going to get caught out trying to pull your old tricks, such as trying to surprise attack Monty in a ploy to expand closer to Scythia.
This new AI isn't going to put up with your human shenanigans anymore. And it's awesome.
Ugh, this game has the "Greek" civilization? Unacceptable. You can't just lump the Athenians and Corinthians and Spartans all together like that; they were all different and unique cultures. That's it, I'm boycotting the game.