ROADS. Yeah, I don't know why they touched the code there, the previous road system was perfect. Now we have two issues:
- They look horrible, road spaghetti is back!
- You don't know what's connected, especially railroads on district/renewable energy plants.
Also, they need global warming not to escalate that fast (especially regarding coastal flooding), but have a bigger impact when it does on the disasters side.
Roads and railways are a big issue for me as well. For several reasons:
- As you said, they look ugly and were fine before.
- It’s very hard to tell the difference between modern roads and railways at a glance.
- You have to build a railway in cities, districts and wonders. They are hard to see and it’s easy to miss some or forget which ones you’ve already built.
- Why can a Military Engineer build an infinite amount of railways but only 2 roads? Just give the roads a cost too, such as 5 gold.
As for global warming I’d to see:
- The first 2-3 periods lengths increased. Which would give players more time to convert into cleaner energy sources.
Add some more levels of global warming with:
- More sea level rises, up to 100% of ice lost.
- Original coasts turning into ocean tiles as the sea level increases.
- Desertification where plains/grasslands adjacent to a desert have a chance to become desert.
- Tundra receding into a plains/grassland tile depending on what it’s adjacent to.
- Snow receding into a tundra tile.
- The addition of earthquakes. We have continents that means we can have fault lines. With the potential to change mountains to hills, hills into flatland or flatland into hills.
- The addition of tsunamis, we have submerged tiles as a feature already. A tsunami should have the ability to flood or submerge (not remove) low lying tiles.
- Rivers drying up. Excluding rivers that come from lakes or mountains.