First Post patch game impressions game

Yes, the capital can now become quite the research behemoth early on. Tradition, a Library, the National College and Maritimes yield a monster of a research city.

Unfortunately, it would seem that all this will do is delay the onset of your ICS.

That formula pretty much worked with mods, so I'm glad it's been incorporated into the vanilla game. With regard to ICS, the idea may be that by the time you're ready to go for it, there's less available room for you to do so.
 
the new diplomacy features still need some work...

Hiawatha complains about my settling to close. Four turns later his attitude went from "guarded" to "friendly" for no reason. We sign a research agreement. Two turns later he denounces me. His attitude is still labeled as friendly. 4 turns later he declares war. (Currently in the process of wiping him of the map, of course).
 
After three games in my biggest gripe so far is : did AI colonization get castrated so far I am not seeing Civs expand very aggressively post patch. I arrived on the shore on Montezuma's continent - he's had it al to himself for 5000 years (AD 1000) and 50% of it filled with good stuff (a wonder, 2 resources, lots of food and fish) sit there unclaimed? Genghis Khan next continent over.. ditto. ON my home continent Nappy never expanded at all and I just settled around Paris.

Jeez..

Rat
 
I don't know if this was true pre-patch, but city ruins are making every tile around them think they are on a river (complete with the +1 gold).
 
All that you need is your National College up. A single break from REXing for one national wonder is completely worth it given how strong it is now. That +5 science is also multiplied by 1.5 along with everything else.

Yup. The only question left to answer is when and how to pause. I'll have to spin up a Forest as the Babs and test beelining Writing and chopping the NC right out of the gate. That should spit out Steel in the 60s.

Tradition is now an amazing tree. I'd never grab every policy out of it, but the starting 2 (+50% capital growth and +34% wonder production) make it worth it. It also then gives you the option to gain a huge defensive policy at any time you want. The -34% unhappiness in the capital's actually also nice. With a 12 population capital (VERY feasible early game now), it would give a good +4 happiness - the Liberty tree would now need you to have 9 cities to match that.

Yes, there are several viable policies in that tree now.

Screw Liberty even if you're going for ICS. They nerfed it into oblivion. Instead go Tradition for the starting 2 policies, then Peity for the -25% unhappiness.

Yes, that looks to be the new France gameplan. Anyone else will either run Piety or delay SPs and push Culture at the Renaissance. Whether Democracy or Secularism/Humanism will prove stronger remains to be seen.

That formula pretty much worked with mods, so I'm glad it's been incorporated into the vanilla game. With regard to ICS, the idea may be that by the time you're ready to go for it, there's less available room for you to do so.

You can pump Settlers in a hurry from a large, Maritime fueled capital. The risk is that you will give up the high quality city sites that you should be bravely settling early on. The map will probably play a larger role in determining what you should be doing when.
 
You can pump Settlers in a hurry from a large, Maritime fueled capital. The risk is that you will give up the high quality city sites that you should be bravely settling early on. The map will probably play a larger role in determining what you should be doing when.

My emphasis. This is definately a good thing. More Strategic choices:)
 
Because I dont want to play against 7 oponents. I play sc2 with real oponents for that.In civ I want leaders with personality, not human players wannabe

This. They should never have gone down this path to begin with. Did anyone who played Civ IV stop and say "This is so crap, the AI isn't completely random".
 
I'm a bit disappointed in the gameplay. First off Persia declared war for no apparent reason and sent one swordsman and then a few minutes after I'd taken that out all too easily it sent one pikeman.....as if a weaker unit on it's own might stand more chance!

Remind me whether you were playing Civ4 or Civ5?
 
WOW look how many people that simply cannot be pleased. They just overhauled the game, I'm happy. I see a lot of people mad that the AI "is just declaring war me for no reason". So what? I declare war on the AI all the time for reasons the AI would probably think is also "no reason". So this is a NON issue.

This +1000. Why in the world would anyone complain about the AI doing something that makes it a little harder for you to eliminate them? Do some of you really want an easy AI to beat, thus proving the "dumbed down" theory?
 
I don't know if this was true pre-patch, but city ruins are making every tile around them think they are on a river (complete with the +1 gold).
That's odd but cool. Do they think they are a river with fresh water bonuses, or do they only give the gold bonus of a river? I wonder if it stacks with rivers.

Martin Altivo said:
Yup. The only question left to answer is when and how to pause. I'll have to spin up a Forest as the Babs and test beelining Writing and chopping the NC right out of the gate. That should spit out Steel in the 60s.
Right after getting +34% wonder production from Tradition. :)
The French would be good at it, and so would Egypt.
 
I've just finished a game as Hiawatha, large map, emperor, quick speed. I discovered that my great wall wasn't working pre-patch and god is Hiawatha strong with great wall and forest walking. In modern time I could just move trough my territory and pick his infantry with ease. So, what I can say from the get go is that at least some bugs have been fixed.

As for the diplo, it's strange to me. It feels like the AI were developed to be like human. Now that I kind of see what they think... What it meant in my game is that because Napoleon + Egypt + German were near to win, they sensed that I guess and declared war on each other (even building Manathan project) Epic brawl ensued and I won because of that by scientific victory. Catherine planed a nice naval invasion on me but did not had the time to start it before I won.

So, if I juge the post patch be this game, it's really great.
that said, el-dorado and cie in game is weird
 
7) Bad: AI still biocthes about you colonizing next to it when it either plops down the city or you are no where near (3500 BC)
*heavy sigh* I didn't think they'd be fixing that one this time. I say "this time" very optimistically and naively, because as time goes on it seems more and more likely they consider this to be either not a problem or an "exciting new feature." =/

6) Bad: AI is still dumb ass for colonizing even good areas next to its capital
Should I assume you meant "for /not/ colonizing..."? Don't see the problem otherwise. Is there any chance they haven't put cities there yet because of the happiness limit, or do they have cities flung far away all over the map in equal or worse places?
 
Right after getting +34% wonder production from Tradition. :)
The French would be good at it, and so would Egypt.

It's the free Academy that makes the engine go. Spun it up, turn 65 Steel with only one chop. 30:c5science: in the capital on turn 40. Absurd. Makes me want to run Siam and push Patronage in an OCC.

EDIT: Spun up Siam, landed El Dorado, size 7 capital with 27 Science on turn 40. Probably should have bought Workers to mine rather than the second Maritime.
 
I'm not sure if this is just my problem, but I went back to a previously-won game that was up to about 1000 turns, well into the modern era.

Among the things I noticed there was the fact that I could build the UN and the Sydney Opera House. Again. As in, after I had built both of them. Sure enough, I have two of each, now, and the other cities that housed them still have their own.

I'm wondering if this will have any effect on the Diplomatic Victory-- as in, even if I already have it, will another civ be able to build it, too?

And here's the worst part: I can build unlimited Oxford Universities now. As in, one will finish, then the icon will be available to select again.

Huh.

My other problem was that I wasn't able to build the Circus Maximus or National Treasury, despite having the requirements. Their icons weren't even there. I'm assuming, though, that this is because my game had already been started. Would've been a nice addition, though.

Anyone else see anything like this?

J
 
Should I assume you meant "for /not/ colonizing..."? Don't see the problem otherwise. Is there any chance they haven't put cities there yet because of the happiness limit, or do they have cities flung far away all over the map in equal or worse places?

Yes you are correct. The AI seems really poor at expanding still. The rate of colonization (if any) seems a LOT lower. I have seen civs in 1500 AD with 3 cities post patch and plenty of land around them.

Rat
 
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