attorneyatlol
Chieftain
- Joined
- Apr 3, 2013
- Messages
- 43
What is the first thing you build in your second city? Subsequent early cities? Mid-Late game cities?
Building a worker in a fresh city sounds like a huge waste to me. I'd rather build them in one of the more developed cities, so that the new city that has low production and a lot of things waiting to be constructed can focus on the important stuff.For the first lot of settles I generally make a builder, with the +30% production card it's probably the most hammer-efficient infrastructure investment for them [...]
Most of the time my first build is the trade district
First thing? Start building a district to lock its production cost. Then switch to something else, usually monument or granary if it's a coastal city without fresh water. In the early game, building a slinger or a worker first can be a good idea as well.
Is this the way it works? I thought district costs increase across all cities once a district is completed. Sounds like an exploit.
The first thing I build in every new found city is a settler. No, just kidding. But it should be. Does building anything else than settlers and troops actually make sense if you're playing to win?
I many games you don't need much more than that in the first 50 turns indeed. Maybe builders to chop out more builders and settlers or for the Eurekas. Maybe improve a few tiles for the amenities and trading with AI. Very rarely a trader is worth it for the road. Sometimes you want an Encampment, if you have one 1 Iron/Horse. If you are going for religion (which is rather weak ATM) a Holy Site. If you have a unique district, some strategies can make earlier use of it, but rather niche.
Actually districts are more of a mid/late game thing. In the early game you want an army, expand fast and make your economy boom. And since the AI is so weak, taking their stuff is the easiest way to achieve this.
Yep, this is how it works. Also, completing a district doesn't have any influence on the next one. Look at this thread for further explanation:Is this the way it works? I thought district costs increase across all cities once a district is completed. Sounds like an exploit.
Yep, this is how it works. Also, completing a district doesn't have any influence on the next one. Look at this thread for further explanation:
http://forums.civfanatics.com/threa...ics-a-very-questionable-design-choice.603675/