Fishing

Foxile

Chieftain
Joined
Jan 2, 2003
Messages
36
How about adding 'Deep Sea Fishing' as an option to cities that have harbour and commercial dock. It could add another 2 food, irregardless of whether the other squares in the city are already used, as you'd be fishing in international waters.

Sorry if this has been suggested, but I couldn't find a search button :eek:
 
In general, the coast, sea, and ocean sqares could be more resourceful. Not only for fishing, but also off shore oil and gas riggs. It should be possible to sell oil barrels, not only the whole resource.
 
Yeah, hadn't thought of that.

Random oil fields, in the same way of minerals and resources are available now.
 
The problem would be that if oil could be anywhere at sea then there needs to be an equivalent to a colony by allowing a Civ to build something like an oilrig on these resources that they may be forever outside of their cultural borders. Which also means that an equivalent sea worker would be necessary.
 
Dell19 said:
The problem would be that if oil could be anywhere at sea then there needs to be an equivalent to a colony by allowing a Civ to build something like an oilrig on these resources that they may be forever outside of their cultural borders. Which also means that an equivalent sea worker would be necessary.

Not so. You just make 'Oil Rig' in your city, like a normal ship/boat. Sail it out to where you want it and 'B'. We'll forget the need for a tug boat to tow it and assume it's self powered, but whoever owns it, reaps the resource. Marines could attack and sieze it, so it'd need defending in times of war.
 
It still needs to be a unit though as it needs to be moved to the right source. You might have several ocean sources near to your territory and might prefer to connect a particular source.
 
I have been bummed about the entire Civ system of whales and fish from the very beginning. I believe that cities should have to produce fishing fleets (similar to colonies) and send them out to where the fish are. Historically, the Dutch, US, Canada and Great Britain have had lots of arguments about fishing rights in George's Bank. This should occur in civ. All that needs to be done is to have fish (and possibly whales) show up in various parts of the seas and oceans (lakes should be done the way they are now, and some fish could still be within a city's radius and therefore exclusive to that civ) and make the various players send out a special colony unit called 'Fishing Fleet'. The fishing fleet could even be attacked (either by pirates or hostile opponents) but would only lose its catch for like 10 turns. This would simulate the fact that the fishermen still know that the fish are there and would return once they rebuilt their own boats. This could even be a negotiable item, i.e. I will give you this tech for all fishing rights at x,y.
 
Perhaps we should let oil play a more important role, rather than just being a strategic resource for producing units. We could let oil be a determing factor in an economy for example. In this case we could create a system of currency, instead of everybody trading in gold. And maybe the gold mines instead of being a bonus resource, could be together with oil, as a form of secondary income.
 
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