KMadCandy
giggling permanoob
mice, about my play-through of cam's game:
i want to finish my own save at some point to. i certainly don't think it's in a better position to win than cam's. but i knew better what i was planning to do ... not that it was the right thing, of course! so i wonder how it would have turned out *giggle*. one of these days 
i do have a question for you space race experts. well, even if you think you're not experts, you're more experienced at it than i am:
there's an HoF gauntlet going on, settings are you can choose to play as any leader, but it has to be a terra map (standard size), and on epic speed. ps i hate terra maps, they're too crowded on the non-barb continent, but whatever. question is, assuming i was equally skilled at using all traits to their best advantage (which i'm not of course), which traits are really well suited for space in your opinion if i know i'm heading that way from turn zero? i want to experiment around some. we can try a zillion times, the limitation is just one attempt per map. oh and you can play in vanilla or warlords, with vassals on or off, just to complicate things further! all victory conditions are left turned on, so i can't just slaughter them all down to one city or anything since that would trigger domination, that sort of thing, blah blah, have to aim for alpha centauri. any ideas?
i really just haven't done space in ages and ages before this game! and it was a blast, i'm glad y'all talked me into it, but playing one myself won't quite be the same
.
Spoiler :
i didn't trade hardly any techs at all. resources, you betcha, everything but my copper. altho i did snatch a spice back and irrigated over it to get chain irrigation to gergovia to run one more engineer ... cam would not recognize his IW city if he saw my final map
. i sold a couple techs for like 700-800g when they were 2 turns away from it anyway. i refused several demands for space techs, while thinking "no thanks, i'd rather win the game!" after one, roos dropped from pleased to cautious, at that point i went from jewish to FR so that he'd be pleased again. later gus built the UN and we all went FR. i didn't want to lose my back up power, since i had zip zero nada power myself! for a while there roos had DPs with me and with augustus. somehow i think he would have gotten a touch more protection from the one with gus if he'd been in real danger
. and yet he was the one to offer it to me, go figure.
i used spies to see what they were researching, so i knew what i'd get from the internet, and spent my beakers on the other stuff (health mostly, which was fine i wanted it soonish anyway). i used the money to sabotage some of roos's health resources. couldn't afford, and didn't want to risk, sab'g the actual production, but hitting his only source of corn for example, hurts him everywhere! gus had one deer tile, i hit it quite a few times before he finally wised up and put an intimidating military dude to stand guard *giggle*.
i played from another save last week and lost by i think exactly two turns like you did, to gus tho, not roos.
i *know* my golden age wasn't at the perfect time. cyrus was very slowed by the war with korea, his score was sky high but his tech rate was pitiful. he ended up with two vassals, altho wang capitulated, it wasn't voluntary on and off like brennus was. roos teched in peace but he just didn't build really quick. my starving his citizens didn't help him any
. and he didn't have any coal, that was handy, except that it made my spies move slower of course. gus built parts quick but wasn't done researching at the end. and wang/cyrus/brennus weren't competing tech wise, bismarck either. bis went off on this whole mass media side track. brennus kept making money losing hollywood races and such to gus, which was fine, he donated to the "KMad needs sabotage money" fund several times, bless his heart.
i haven't done a space ending in about forever. i had forgotten how much time you spend at the end waiting for the final techs to come in. i'd build the other parts already, so i ended up with every city on wealth except the one building the statis chamber? i think it was, and then again every city on wealth except that one finishing up, and the one that started the engine
. i most definitely could have timed that better!!!


i used spies to see what they were researching, so i knew what i'd get from the internet, and spent my beakers on the other stuff (health mostly, which was fine i wanted it soonish anyway). i used the money to sabotage some of roos's health resources. couldn't afford, and didn't want to risk, sab'g the actual production, but hitting his only source of corn for example, hurts him everywhere! gus had one deer tile, i hit it quite a few times before he finally wised up and put an intimidating military dude to stand guard *giggle*.
i played from another save last week and lost by i think exactly two turns like you did, to gus tho, not roos.
i *know* my golden age wasn't at the perfect time. cyrus was very slowed by the war with korea, his score was sky high but his tech rate was pitiful. he ended up with two vassals, altho wang capitulated, it wasn't voluntary on and off like brennus was. roos teched in peace but he just didn't build really quick. my starving his citizens didn't help him any

i haven't done a space ending in about forever. i had forgotten how much time you spend at the end waiting for the final techs to come in. i'd build the other parts already, so i ended up with every city on wealth except the one building the statis chamber? i think it was, and then again every city on wealth except that one finishing up, and the one that started the engine


i do have a question for you space race experts. well, even if you think you're not experts, you're more experienced at it than i am:
there's an HoF gauntlet going on, settings are you can choose to play as any leader, but it has to be a terra map (standard size), and on epic speed. ps i hate terra maps, they're too crowded on the non-barb continent, but whatever. question is, assuming i was equally skilled at using all traits to their best advantage (which i'm not of course), which traits are really well suited for space in your opinion if i know i'm heading that way from turn zero? i want to experiment around some. we can try a zillion times, the limitation is just one attempt per map. oh and you can play in vanilla or warlords, with vassals on or off, just to complicate things further! all victory conditions are left turned on, so i can't just slaughter them all down to one city or anything since that would trigger domination, that sort of thing, blah blah, have to aim for alpha centauri. any ideas?
i really just haven't done space in ages and ages before this game! and it was a blast, i'm glad y'all talked me into it, but playing one myself won't quite be the same
