Afforess
The White Wizard
New Claiming Territory System:
Any Unit that can pillage will be able to claim territory. Claimed territory will be claimed for as long as you have Control Points in the territory.
Control Points:
When a unit claims a territory, the territory has several control points added to it. The exact number varies with the unit, depending on which era the unit if from. Ancient era units will deposit the least control, while future units will deposit the most.
Control Points By Era Breakdown:
(Scaled For Gamespeed. This list is for Normal Speed)
Ancient Era: 6
Classical Era: 8
Medieval Era: 10
Industrial Era: 13
Modern Era: 15
Trans-Human Era: 20
Future Era: 30
Each turn that a tile has none of your units that can claim territory, it loses 1 control point. If you have 1 unit on the tile, it will lose, nor gain any. Every unit above the first unit causes the tile to gain control points, up to it's maximum total control points. If the current amount of control points exceeds the maximum control points, it will lose one each turn, regardless of how many units are on the tile. The maximum control points is determined by this formula:
Era Points * 1.5 + (Strength of all your units on the tile / 10).
(E.g If two of your warriors claimed a tile, the maximum control points that could be earned on it would be 9. Once it reached 9, it would stop gaining extra control points. Then, if both warriors left, one control point would be lost each turn, until there were no points remaining.)
Tiles with control points in them belong to the owner of the control points, regardless of who has the most (if any) culture in the tile. Once a tile has been claimed, it can not be claimed twice, until it runs out of control points and returns to the previous owner.
New Promotions:
Comments, Suggestions?
Any Unit that can pillage will be able to claim territory. Claimed territory will be claimed for as long as you have Control Points in the territory.
Control Points:
When a unit claims a territory, the territory has several control points added to it. The exact number varies with the unit, depending on which era the unit if from. Ancient era units will deposit the least control, while future units will deposit the most.
Control Points By Era Breakdown:
(Scaled For Gamespeed. This list is for Normal Speed)
Ancient Era: 6
Classical Era: 8
Medieval Era: 10
Industrial Era: 13
Modern Era: 15
Trans-Human Era: 20
Future Era: 30
Each turn that a tile has none of your units that can claim territory, it loses 1 control point. If you have 1 unit on the tile, it will lose, nor gain any. Every unit above the first unit causes the tile to gain control points, up to it's maximum total control points. If the current amount of control points exceeds the maximum control points, it will lose one each turn, regardless of how many units are on the tile. The maximum control points is determined by this formula:
Era Points * 1.5 + (Strength of all your units on the tile / 10).
(E.g If two of your warriors claimed a tile, the maximum control points that could be earned on it would be 9. Once it reached 9, it would stop gaining extra control points. Then, if both warriors left, one control point would be lost each turn, until there were no points remaining.)
Tiles with control points in them belong to the owner of the control points, regardless of who has the most (if any) culture in the tile. Once a tile has been claimed, it can not be claimed twice, until it runs out of control points and returns to the previous owner.
New Promotions:
- Defender I:
- Requires Combat I
- 20% More Initial Control Points
- Defender II:
- Requires Defender I and Combat II
- 25% More Initial Control Points
- Defender III:
- Requires Defender II and Combat III
- 35% More Initial Control Points
- Governor I:
- Requires Combat I
- + 1 Control Point Per Turn in Claimed Territories
- Governor II:
- Requires Governor I
- + 1 Control Point Per Turn in Claimed Territories
- Governor III:
- Governor II
- + 2 Control Points Per Turn in Claimed Territories
- Conqueror I:
- Requires Combat I
- -1 Additional Control Point Per Turn in Enemy Claimed Territories
- Conqueror II:
- Requires Conqueror I
- -1 Additional Control Point Per Turn in Enemy Claimed Territories
- Conqueror III:
- Conqueror II
- -2 Additional Control Point Per Turn in Enemy Claimed Territories
Comments, Suggestions?