Charles Martel
Warlord
- Joined
- Jun 21, 2007
- Messages
- 244
Thats different to what you originally said. Your first comment was to scrap all victory conditions and have it open-ended, as in goal-less.
Not at all. By “open-ended” it didn't mean “goal-less”, I just meant “without pre-set victory constraints”, pretty much like in Europa Universalis. Not having constraints is entirely compatible with having goals. For example: quests need not be tied to victory conditions, but they can give you goals.
I agree with you that Civ4’s victory conditions are unsatisfactory, and your proposal seems to improve on that, because it appears to give more flexibility and freedom of choice. But what I would really like to see are better quests or even a campaigns (that is, a chain of related quests). Quests should be random but also tailored to each civilization and it current situation (BtS tried to introduce something like that, but it didn’t succeed very well, I think). On a somewhat related note, it’s worth mentioning that Rhye’s mod has Unique Historical Victory Conditions (known “UHVs”

Another interesting question is: should there be better defeat conditions?
In Civ4 a civ loses the game either when their last city is captured (but, depending on game settings, they may survive if they've got some units left) or else when an opponent achieves a victory condition (In the latter case, you still have the option of playing “just one more turn!”, but the game is technically over.)
Now, I don’t want that. I want to play to as Rome, build an empire, watch my empire collapse, and keep on playing as one of Rome’s successor states. Sometimes, being defeated can be fun too! When we talk about historical civilizations the word “defeat” takes on a blurred meaning. In cultural (as opposed to purely militaristic) terms, the conqueror doesn’t always prevail. The conquered may end up assimilating its conqueror (to some extent, Greece did precisely that to Rome ) or a fusion of the two cultures may produces a new one.
Europa Universalis: Rome goes in the right direction. It’s got very loose defeat conditions. For example, if you're run over by a barbarian horde, you don't lose the game: you continue playing as a newly formed barbarian state. Sometimes you may even want to be conquered by barbarians: they tend to give you good military leaders.
EDIT: BTW, EU does have goals, become the strongest nation in the World.
But in EU “become the strongest nation in the World” is not a victory condition, although it may a goal that players may decide to purse. If you’re a very weak country, your goal may be just to survive.