Now that we understand the differences between the old and new system, we can adjust the flanking bonuses to get the right fit.
To recap: Flanking promotions used to be a percentage increase to the base flanking bonus. So 25% flanking bonus (from shock I) on a 15% base flank = 3.75% more bonus. In the new system, its simply a static bonus added like any other combat modifier.
Right now I am in the "ain't broke, don't fix it" camp. For a long time, we have had good consensus that shock and drill promotion lines were well balanced. Further, there has been very few if any complaints about the strength of flanking in previous versions.
So my initial recommendation is to set the values to replicate the original system as close as possible.
My suggested values (this is with shock having +25% flanking bonus in the old system which I believe was correct. If not someone please correct me).
1) Base Flanking: +15%
2) Shock: +3.75% (I'd be ok changing it to 4% if we need the simplicity).
3) Any old +50% flanking promotion: +7.5%
4) Any old +100% flanking promotion: +15%
To recap: Flanking promotions used to be a percentage increase to the base flanking bonus. So 25% flanking bonus (from shock I) on a 15% base flank = 3.75% more bonus. In the new system, its simply a static bonus added like any other combat modifier.
Right now I am in the "ain't broke, don't fix it" camp. For a long time, we have had good consensus that shock and drill promotion lines were well balanced. Further, there has been very few if any complaints about the strength of flanking in previous versions.
So my initial recommendation is to set the values to replicate the original system as close as possible.
My suggested values (this is with shock having +25% flanking bonus in the old system which I believe was correct. If not someone please correct me).
1) Base Flanking: +15%
2) Shock: +3.75% (I'd be ok changing it to 4% if we need the simplicity).
3) Any old +50% flanking promotion: +7.5%
4) Any old +100% flanking promotion: +15%