flanking?

Vietcong

Deity
Joined
May 29, 2003
Messages
2,570
Location
Texas
y are ther no atvatages agisnt atacking a units rear or flanks.. or y dose the unit not suffer from a disatvatage when surounded
 
if thay have offensive bounusis for going down hills, and defensive ones ect..
so if a units surdounded, y not give the surounded unit a disatvantage at atacking and defending
 
Because you only attack from one side at a time. Your suggestion would work if your units could all move together and totally enclose the enemy during the battle.
 
well thay implamented this into panzer general.. play any of the panzer gen. games and it has it.. its a very good idea that shold be easly to implament
 
Didn't they say "flanking" was one of the bonuses an army could get through promotions? I thought I remembered hearing it.

Of course, that doesn't mean flanking has anything to do with the real-life counterpart.
 
maybe when they adopt hex maps. but until then, i think flanking would be difficult to include in the gameplay
 
Good, now I know I'm not crazy

Actually, with dannyevilcat confirming it, it probably means I am crazy :mischief:

EDIT: I passed 3000 posts.
 
Avayaman said:
maybe when they adopt hex maps. but until then, i think flanking would be difficult to include in the gameplay

Actually, it wouldn't. Just assume that the current facing (on the grid) is in the direction of the last move or conflict. Then there's an area where there's standard, an area that's partially flanked and an area that's fully flanked. For example: Assume that the unit is facing the 2 on your number pad (down). 1, 2, or 3 would not yield a bonus, 4 or 6 would be partial bonus, and 7, 8, or 9 would be full flank bonus...
 
From what I have read in Apolytons 'Promotion Register', Flanking gives a bonus to your chance of retreating from battle.

Yours,
Aussie_Lurker.
 
Gnarfflinger said:
Actually, it wouldn't. Just assume that the current facing (on the grid) is in the direction of the last move or conflict. Then there's an area where there's standard, an area that's partially flanked and an area that's fully flanked. For example: Assume that the unit is facing the 2 on your number pad (down). 1, 2, or 3 would not yield a bonus, 4 or 6 would be partial bonus, and 7, 8, or 9 would be full flank bonus...

Exactly. You could attack with one, weak unit, to force their units to face one way, then you could attack full force with a huge stack from another direction.

The AI would be clueless here, though.
 
Aussie_Lurker said:
From what I have read in Apolytons 'Promotion Register', Flanking gives a bonus to your chance of retreating from battle.

Yours,
Aussie_Lurker.

How did they figure that out?
 
I am guessing they did it by spending hours looking at the E3 video, and trying to see what symbols were there when Soren brought up the promotions list, and any info next to the symbols as well.
Quite frankly, I wish I HAD that kind of time ;)!

Yours,
Aussie_Lurker.
 
You guys talk about wanting realism but its okay that I land B-2's on carriers or send flights of them against a city for 3 turns and it remains standing or units still exist inside its walls. And of course lets not talk about the ability to deploy a nuclear weapon on a location and be able to move troops thru the aftermath.

If you want realism on that level try Europa Universalis 2 or Hearts of Iron 2. The colonial period alone takes 30+ hours.

NO ONE would be willing to play the same game of civ for a year and not be to the middle ages, yet!
 
JavalTigar said:
You guys talk about wanting realism but its okay that I land B-2's on carriers or send flights of them against a city for 3 turns and it remains standing or units still exist inside its walls. And of course lets not talk about the ability to deploy a nuclear weapon on a location and be able to move troops thru the aftermath.

If you want realism on that level try Europa Universalis 2 or Hearts of Iron 2. The colonial period alone takes 30+ hours.

NO ONE would be willing to play the same game of civ for a year and not be to the middle ages, yet!
Your point being? I don't see any relevance to what's been posted above unless you tried a flank attack on everyone who posted in this thread :eek: .
 
Gnarfflinger said:
Actually, it wouldn't. Just assume that the current facing (on the grid) is in the direction of the last move or conflict. Then there's an area where there's standard, an area that's partially flanked and an area that's fully flanked. For example: Assume that the unit is facing the 2 on your number pad (down). 1, 2, or 3 would not yield a bonus, 4 or 6 would be partial bonus, and 7, 8, or 9 would be full flank bonus...

Personally I don't think this fits into the scale of civ. Considering each turn is at least a year isn't more realisitic that any unit would have just turned round in that time?
 
Flanking would work really well if they allowed combined attacks from multiple units. Shift-click-select the units you want to attack with, and select the enemy unit you want to attack. Unfortunately, I don't think they're planning on letting us do that (although maybe they will, what with the flanking promotion)
 
BTW, my personal opinion is that flanking doesn't really exist on the scale of civ games, which is a strategic level, rather than a tactical level.
 
Louis said it better than me.

If you wanted the true realism every battle would need to be like Total War taking things like weather, time of day, terrain, morale, encumberance........etc.

Civ is a turn based strategic game of geo-political scope. "war is the continuation of politics by other means". If you wanted that level of detail on the war side, then the diplomacy model had better be huge!!
 
Back
Top Bottom