Louis XXIV said:Didn't they say "flanking" was one of the bonuses an army could get through promotions? I thought I remembered hearing it.
Avayaman said:maybe when they adopt hex maps. but until then, i think flanking would be difficult to include in the gameplay
Gnarfflinger said:Actually, it wouldn't. Just assume that the current facing (on the grid) is in the direction of the last move or conflict. Then there's an area where there's standard, an area that's partially flanked and an area that's fully flanked. For example: Assume that the unit is facing the 2 on your number pad (down). 1, 2, or 3 would not yield a bonus, 4 or 6 would be partial bonus, and 7, 8, or 9 would be full flank bonus...
Aussie_Lurker said:From what I have read in Apolytons 'Promotion Register', Flanking gives a bonus to your chance of retreating from battle.
Yours,
Aussie_Lurker.
Your point being? I don't see any relevance to what's been posted above unless you tried a flank attack on everyone who posted in this threadJavalTigar said:You guys talk about wanting realism but its okay that I land B-2's on carriers or send flights of them against a city for 3 turns and it remains standing or units still exist inside its walls. And of course lets not talk about the ability to deploy a nuclear weapon on a location and be able to move troops thru the aftermath.
If you want realism on that level try Europa Universalis 2 or Hearts of Iron 2. The colonial period alone takes 30+ hours.
NO ONE would be willing to play the same game of civ for a year and not be to the middle ages, yet!
Gnarfflinger said:Actually, it wouldn't. Just assume that the current facing (on the grid) is in the direction of the last move or conflict. Then there's an area where there's standard, an area that's partially flanked and an area that's fully flanked. For example: Assume that the unit is facing the 2 on your number pad (down). 1, 2, or 3 would not yield a bonus, 4 or 6 would be partial bonus, and 7, 8, or 9 would be full flank bonus...