FlavourMod 2

Version 2.3.0 changelog:
  • Change: compatibility to Fall from Heaven 0.40k
  • Change: loading times for Flavour Start and End of Winter option reduced considerably (>90% less!)
  • Change: Hippus gain a dislike for Snow
  • Change: Illians prefer Snow over Tundra
  • Add: 35% chance for a choke point to be guarded by a Goblin Fort
Download link in the first post. Hope you like the changes. :)
 
Personally I like to play the Perfect World map script. Mostly for flavour reasons. This map script takes forever to load, but it's worth it. It creates very natural maps, which are sometimes a bit too forested, but fun to play and a pleasure to look at. A good alternative is Tectonics. I don't like the most of the other vanilla civ4 maps. They are just too artificial in my eyes. However, they might be more balanced than the other maps.
 
But what map with produce the best results for this mod?

Also is there a way to get the old winter start back.I am finding it is killing the A.I.
 
Changes in 2.3.0 sound good. :D

For Ashdrake's issue with the elves you could just give the Ljosalfar a dislike for tundra terrain and maybe the Svartalfar could gain an affinity for forested tundra (would make even more sense if the FF team gave Svart units the Winterborn promo and maybe a work speed bonus for workers to counteract the increased build time in tundra - thematic since Faeryl is the Winter Queen after all. I'll have to mention that in the FF balance thread). ;)

Ashbery76 also has a good idea. Maybe there could be an option to use "classic" (vanilla) end of winter as well as extended end of winter. Maybe there could also be a third, "hybrid" end of winter in which the world is frozen over like in EEoW but all resources are present upon game start (removing the need for tile timers to revert resources and such). :)
 
This is a really nice mod, I hope you can keep it up to date with Kael's "patch spamming". ;)

What files do you modify and how could we find out if a new patch overwrites (part of) the FlavourMod?
 
... you could just give the Ljosalfar a dislike for tundra terrain and maybe the Svartalfar could gain an affinity for forested tundra ...

I'll think about the first one, but the second suggestion won''t beome true for the Fall from Heaven version of FlavourMod. Maybe it'll make it into Fall Further, but not as long as the Svartalfar don't get any advantages in this kind of terrain.

Maybe there could be an option to use "classic" (vanilla) end of winter as well as extended end of winter.

I'll bring back the old option, if I find a way to clearly visualize, that both options are mutually exclusive. There won't be a Hybrid option. The sheer amount of game options is overwhelming enough for some people already.

This is a really nice mod, I hope you can keep it up to date with Kael's "patch spamming". ;)

Thanks, I'm trying to. The patch l source code hasn't been released so far, though.

What files do you modify and how could we find out if a new patch overwrites (part of) the FlavourMod?

The files FlavourMod overwrites are the ones below. As soon as one of these files changes from one patch to the next I have to update FlavourMod. Unfortunately it is very likely that at least one of these files is changed by a patch:

Code:
CvEventManager.py
CvGameCoreDLL.dll
CIV4GameOptionInfos.xml
 
I'll think about the first one, but the second suggestion won''t beome true for the Fall from Heaven version of FlavourMod. Maybe it'll make it into Fall Further, but not as long as the Svartalfar don't get any advantages in this kind of terrain.

That makes sense. I went ahead and mentioned the possible change of giving the Svartalfar Winterborn in the Fall Further - Download and Current Changelog thread. ;)
 
The files FlavourMod overwrites are the ones below. As soon as one of these files changes from one patch to the next I have to update FlavourMod. Unfortunately it is very likely that at least one of these files is changed by a patch:

Code:
CvEventManager.py
CvGameCoreDLL.dll
CIV4GameOptionInfos.xml

Is it possible to keep playing a saved game if a regular patch overwrites one of these files? In (my) theory, the FlavorMod is only effective during map generation, right?

Although I faced the problem that my last saved game wouldn't load (it killed the Civ EXE-file on load somehow, starting a new game did work though). Maybe because I installed the k-version of Flavour over the l-version of FfH?
 
Is it possible to keep playing a saved game if a regular patch overwrites one of these files?

Ok, I'll try to explain, what happens, if you install a new patch and you had FlavourMod installed for a previous version before:

FlavourMods adds some variables for handling temporary Features and Bonuses that need saving in CvGameCoreDLL. As soon as the number of expected saved variables differs from the number of variables saved in the saved game your game will break.

In case CvEventManager.py was overwritten, End of Winter will fail, but save games should be ok, but it'll probably stop thawing.

In case CIV4GameOptions.py changes, the dll needs to change too and you'll most likely encounter the problem explainded above.

In (my) theory, the FlavorMod is only effective during map generation, right?

Not any more. It's true for Flavour Start, but not for End of Winter.

Although I faced the problem that my last saved game wouldn't load (it killed the Civ EXE-file on load somehow, starting a new game did work though). Maybe because I installed the k-version of Flavour over the l-version of FfH?

A new game might work sometimes if you do it that way around (install the new patch and install the old FlavourMod afterwards). You'll lose all fixes and changes of the new patch connected to the three files above though. It should even be possible in many cases to load saved games from the patch before, if you had FlavourMod installed then too.

Conclusion: I don't recommend installing FlavourMod for a version it wasn't made for. Something will most likely break, even if it's not apparent immediately. If you don't want to play without FlavourMod, it's probably better to wait for a compatible version before upgrading your FfH. To make it easier to find the currently supported FfH patch I'll add a link to the patch needed for the current version of FlavourMod to the first post in the future.
 
Version 2.3.1 changelog:
  • Change: compatibility to Fall from Heaven 0.40m
  • Change: Ljosalfar gain a dislike for Tundra and lose their preference for Deer
Download link in the first post.

By the way, FlavourMod 2 reached the 2000 Downloads mark (over 3000 if you count in FlavourMod 1). Thanks guys!
 
problem: Erebus, when set to have wraps instead of being flat, will place peaks to block continents from "merging" on the lines where the map is supposed to end ( I hope I explained this well enough :D ) . I play with 50% less peaks, but that does not solve the issue. is there a way to tell flavourmod, on map generation, to get rid of those nasty peaks so that the continents flow nicely instead of having artificial "walls" blocking access? that kinda ruins the feeling of a wrapping world.
 
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