Cylnar
Enemy of corporatocracy
- Joined
- Sep 23, 2008
- Messages
- 86
Were you ever able to confirm (and if confirmed, fix) the bug I reported about certain resources not spawning - or spawning rarely - with your End of Winter option enabled? I had noticed the map ended up (by the end of the warming period) with no reagents or sugar and very few gems; I confirmed this using WorldBuilder. There may have been others but those were the ones I noticed (I was playing FF as the Scions and noticed it was impossible to upgrade to archmage/Alcinus III and I was missing some of the resources I needed to make some of my units cheaper to build).
It might have had something to do with the way the script appears to dynamically add resources as the tiles change due to warming (maybe it doesn't, I know nothing about scripting either in XML or Python). If I recall correctly, in vanilla EoW the resources are actually already present on the map (and can often be gotten at even through the ice). Perhaps if you changed your EoW to work like this (and maybe the FF team can prohibit working ice terrain to all civs except Illians and maybe Doviello) that might solve the problem (and simplify your script).
It also occurs to me (if my theory is correct) that flavor starts might also be impacted by the fact that some resources are simply not present on the map when the game starts. That said, your EoW is otherwise very cool and flavorful and if your script could be adjusted to spawn appropriate numbers of each resource (and track use of Blessing of Amathaon if it doesn't already) I would use it in most of my games for the flavor.
It might have had something to do with the way the script appears to dynamically add resources as the tiles change due to warming (maybe it doesn't, I know nothing about scripting either in XML or Python). If I recall correctly, in vanilla EoW the resources are actually already present on the map (and can often be gotten at even through the ice). Perhaps if you changed your EoW to work like this (and maybe the FF team can prohibit working ice terrain to all civs except Illians and maybe Doviello) that might solve the problem (and simplify your script).
It also occurs to me (if my theory is correct) that flavor starts might also be impacted by the fact that some resources are simply not present on the map when the game starts. That said, your EoW is otherwise very cool and flavorful and if your script could be adjusted to spawn appropriate numbers of each resource (and track use of Blessing of Amathaon if it doesn't already) I would use it in most of my games for the flavor.
