[to_xp]Gekko;8552777 said:
Were all the suggestions I posted this summer useful in any way for future updates to flavourmod?
They probably will be. Thank for all of them. Let's get startet with some comments on some of your points
Suggestion 1: Let the Hippus, Amurites and Hippus start on Plains for the sake of cottage spamming instead letting them become aristocartic grassland farmers. They should be played this way.
Not going to happen. I don't like to overfit civilizations to a special way to play them, if it is not absolutely necessary for them (like for the Lanun to start near the coast). I consider historical flavour much more important.
Suggestion 2: Tundra preference for Amurites, because of Letum Frigus and the Illian neighbours story.
Nope, but a small preference for Letum Frigus sounds good to me.
Suggestion 3: Tundra preference for Svartalfar, because of the winter court background.
Tried this in the past. People really don't seem to like this. Trying to nerve one of the elven nations is considered like stealing a lolly from a little kid.
Suggestion 4: Even more flavourful locations for unique features like in the erebus map script.
To a degree this is already done. There are a few XML tags to control their location in CIV4ImprovementInfos.xml. I'll see if I can fine tune it a little bit. If you want to take a look at thos tags too, please go ahed. I'm open for suggestions.
Suggestion 5: Split deer into reindeer/moose (food) and deer (strategic for elves) and pigs into pigs (food) and boars (startecic for dwarfs).
I would like the change, but would need some art for it. An idea where I could find a nice reindeer, moose or boar resource? The "problem" you've mentioned of too common deer would solve itself this way.
Suggestion 6: Consider lore based neighbourhood when searcheing for flavour starts.
You are right, that's almost exactly what I did in the Culturally Linked Starts (CLS) mod. Binging CLS and FlavourMod together is kind of complicated though and I don't think it's worth the huge amount of time I would need to do so for a small (but nevertheless nice) change like this at the moment. Second problem: there is no reference map of Erebus, which I could use as a base for calculating the distances between all the nations like I did with the help of real earth map.
Suggestion 7: Ocean instead of Coast preference for Lanun to prevent them starting near a small lake.
I'll try to boost their Ocean preference a bit. A big lake isn't a problem for me though.
Suggestion 8: Don't add marsh on maps generated by map scripts which did add marsh already.
FlavourMod is already checking for Marh before running its own method for adding it.
Suggestion 9: Too much Marsh. Please tone it down.
Ok, I'll reduce the marsh amount a little bit. It's as high as it is, because I like connected areas of it. Looks more natural than single patches scatterd around. I'll try to let the fewer marsh plots clump better together.
Suggestion 10: Many things about food etc normalization.
The normalization routines are going to be rewritten completely. Prodcuction and Commerce normalization will be added. I did like many of your ideas, like considering health, happyness and possible trade for example. I'll probably reintroduce the Stone resource as Granite to help normalize production. Never really understood why Kael removed it in the first place.
Question 1: Why doviello like FEATURE_ICE? doesn't it make them likely to spawn near coast in icy regions ? TERRAIN_SNOW seems to make more sense to me... same for Illians. just not sure what this FEATURE_ICE thing means exactly.
FEATURE_ICE is this frozen stuff floating around on the water. Sometimes there is no Snow or Tundra on a land mass. This makes a difficult to tell if it is near the equator or near the poles. Checking for the feature ice helps to tell them apart.
Question 2: Why hippus dislike ocean and snow? sure, they don't have a flavor for them but I don't see why they should shun more than anyone else. I've seen them start in a terrain with lots of hills and forest, I'm pretty sure it was because it was way inland and they dislike ocean.
When I was running my tests in the past I saw them start near the coast or in the snowy regions most of the time. The reason was simple: Ocean and Snow are very likely to be free of forests and hills and since the Hippus like flat regions without obstacles they valued it a lot more than they should.
Question 3: Why do the Ljolsafar dislike tundra and the Khazad coast? They may not favour them particularly but shouldn't shun them particularly either. although here I may see the dwarves preferring inland places, and the ljosalfar preferring hot places ( summer court ) are these the reasons?
Yup, the Dwarfs aren't known for their seafaring skills. The Elves tended to start in Tundra, because there is a lot of forest in this region. I didn't like this.
That's it for now. The more Fall Further specific comments I'll add later.