Flying units?

MrManNo1

Chieftain
Joined
Nov 12, 2006
Messages
72
Location
New York
I was curious as to whether or not there were any plans for "flying" units (units that can pass over any terrain, with an advantage to melee units, but a disadvantage to ranged units). I think things like birds with movement points and strength (not like hawks/ravens/parrots), draconic units, and levitating units would be an interesting addition that would add another dimension to the game. Water "creatures", although not much different from boats (they could have a different promotion line, though), would be interesting, as well.
 
I agree with this... and i don't think it should be too hard. isn't the mechanic already in the original game, what with helicopters and all. in fact, i was under the impression that this was planned for the Griffon for 2.16.
 
I don't really like the way the helicopter/bomber functions... i dont think it would be good for this mod... the way i see flying units they should have the ability to do multiple types of actions. like with a harpy you could attack on one level of flight, bombart on another, and recon on the highest. Maybe this could be done with promotions... i had another plan for this but it is impossible since we dont know how to do mutiple deminsions.
 
I agree with this... and i don't think it should be too hard. isn't the mechanic already in the original game, what with helicopters and all. in fact, i was under the impression that this was planned for the Griffon for 2.16.

There is a helicopter in the origional game, but it doesn't "fly" in any game mechanic way. We can show something flying and then say it is flying by allowing it to pass over mountains and water (ie: water walking and move impassable). But that really doesn't accomplish the things I think flying should do. I think a flying unit should be able to pass through a tile with non-ranged enemy unit in it. A flying unit shouldn't be able to be attacked by a guy with a club if it doesnt want to be.

All of the weird situations that arise when you consider true flying is what has kept us from doing it so far. Its not hard to do, its just really hard to do well.
 
Well don't know how to make units move through occupied tiles, but you could simply give air units 100% withdrawal (like Loki) against most ground units.

I was thinking btw that an airship could be a good way to make the archery line more attractive. Rename Bowyers to Ballistics or Way of the Winds or something, and make it a prerequisite for an airship.
 
Well don't know how to make units move through occupied tiles, but you could simply give air units 100% withdrawal (like Loki) against most ground units.

I was thinking btw that an airship could be a good way to make the archery line more attractive. Rename Bowyers to Ballistics or Way of the Winds or something, and make it a prerequisite for an airship.

That would be really interesting!!! a whole new lighter than air tech line... i can just see White and gold Order and Black and red Veil Airships duking it out above a city... ah, the beauty of it
 
Let the air wars begin. ;)

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Explain it away with the all powerful "magic." i

seriously, i do think this is a great idea, late game air battles.
 
Did you guys ever play AirBuccaneers? That's what air combat with balloons should be like.
 
i had origianlly proposed the idea of fireballs behaving like fighters and meteors behaving like bombers... which i thought would work for balance but i remember keal saying something about not useing the aircraft codes or some such
 
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