civ-wrecked
Chieftain
- Joined
- Nov 22, 2005
- Messages
- 83
I really like ROM since it allows a very wide range of choices. Some of the choices (like brothels and hemp plantation) give me a good laugh. Hey, that's all we want when playing a game.
One of the very powerful improvements is irrigation canal: one extra food per river tile. That can get a riverside city expanded in no time at all.
But then I noticed that one of those cities don't really grow anywhere as fast as I thought and some of the non-river cities don't seem to grow at all. That's when i counted the food production/consumption and realized that each citizen consumed 3 food. That would definitely starve my non-riverside cities.
So my questions are:
1) what condition (tech progression, civic choice, whatever) triggers the 3 food/citizen consumption ?
2) Is there a way to get non-riverside cities to grow ? A farm gives only food and that's not enough for the cities to grow if I want to produce anything and not just maintain an all-farm city.
One of the very powerful improvements is irrigation canal: one extra food per river tile. That can get a riverside city expanded in no time at all.
But then I noticed that one of those cities don't really grow anywhere as fast as I thought and some of the non-river cities don't seem to grow at all. That's when i counted the food production/consumption and realized that each citizen consumed 3 food. That would definitely starve my non-riverside cities.
So my questions are:
1) what condition (tech progression, civic choice, whatever) triggers the 3 food/citizen consumption ?
2) Is there a way to get non-riverside cities to grow ? A farm gives only food and that's not enough for the cities to grow if I want to produce anything and not just maintain an all-farm city.