For those interested in AI logic

Seems last Beta includes some tactical AI fixes. I'll test it asap.

I'm wondering if a test case scenario for tactical AI testing could be put in place.
 
Right after I posted about being comfortable automating my Workers, I was playing last night and my Workers built Trading Posts over all my Landmarks. I didn't notice it until it was too late :( I have since gone into the Options and checked off "Workers don't remove Improvements," so I'll have to be more vigilant when Strategic Luxuries pop up under existing improvements.

Hah, funny that lastly I mentioned that landmarks aren't really better than villages in terms of yields.
 
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