First of all I want to thank everyone who tried to answer my questions.
Warning! The wall of text follows.
Maybe I was left unsaid in the introductory post. Namely, the situation I want to create is as follows. I try to bring the AI or human player in the choice between 3
different,
simultaneously available (
independent of the government type, i.e. not marked as Secret Police HQ which is only possible under Communism), Forbidden Palaces.
Each of them will have marked required basic options: 1. Small Wonder and 2. Reduces Corruption within the Empire (similarly phrased in the basic Civ3Conquest and Quintillus Editor), but with different additional bonuses for each of them 3 separately.
So the question is, when a human player or AI meets the conditions to build one of the 3 Forbidden Palaces offered, and builds it, what happens to the other two? Do they still remain among the options offered for construction in other cities (Except the Capital and the city that built the Forbidden Palace because they cannot do so by default)?
I don't know if I was able to explain the questions from the introductory post in more detail.
@tjs282
Yes, the idea is to knock out the original Forbidden Palace and replace it with 3 new ones but with different benefits. So I wonder after building one of the 3, do the other 2 remain at the same time as options for building in other cities,
and if so, is there a way to prevent this?
@Blue Monkey
Yes, I am familiar with most of the popular mods from this forum. However, no one uses the Forbidden Palace in the way I envisioned it.
This part that you wrote in parentheses "(reduces corruption for a certain range of being main function)" I do not fully understand. Nor am I aware of the possibility that the Forbidden Palaces may have different ranges or amounts related to corruption. Maybe I misunderstood you. But either way, I am not trying to achieve different levels of corruption by providing the option to choose one of 3 different types of Forbidden Palaces.
The catch is in the
additional different effects that each of them would provide. But an AI or human player can only choose the
one he deems appropriate in that situation.
Without the ability to build the remaining two after choosing one and building it.
Only after the destruction or sale (I don't know if it is even possible to do it since it is a Small Wonder) of the originally built Forbidden Palace man player or AI again gets again the opportunity to choose one of the 3 Forbidden Palaces.
@Civinator
The result I want to achieve is not further reduction of corruption other than what the basic Forbidden Palace offers. In addition to this basic option, I want to
incorporate additional different benefits for each of these 3 Forbidden Palaces individually.
I haven't had a chance to use Flintlock Patch yet but I've read something about it. I will definitely try to try it out and incorporate it, primarily for the sake of improvements in the form of Railroads and Artillery.