I go for Democracy. I play most of the time early landing and with democracy which give me the 100% science I need for new discoveries. And the option to grow fast with WLTP is very handy.
Ali Ardavan said:Communism has no corruption, which is why I picked it instead of Republic. Your SSC does not have to generate less income either. If you keep it in celebration mode it produces as much income as democracy.
Yup. Since its human nature to want to crush the enemy better and faster, much posting is about how to do just that... ergo power this and trade that. However, simpify the rules, like constrain governments, wonders, huts, units (hey, is it possible to do a "warriors-only" game?), spaceship (or not)... and new views come about on rethinking strategy.... the goal of the game is.
Hmmm... that could be an interesting matchup. In a normal game, I'm confident a democrat could annhilate a communist in most playouts... A small window of vulnerability in mid game, and possibly a slower early game start, but the "Late early-game" in which a defensive democracy could zoom should leave the communist far behind. You will not get to vet spies unitl late game. However, with food freight and a super trade city, Communism could be quite formidible, and I don't see a problem with one advance per turn in early late game.... except... the democrat will be there first, and going 2 per turn.Communism of course. A democrat won't crush a communist.
PaulT said:I would love to play a whole game in communism, I'm not sure how to set it up though.
I have never played MP. But from the little I have read about it, I am convinced that it is almost a different game as the mindset it requires is totally different. We have grown to know the Civ2 AI and expect its moves. Playing a clever human is entirely something else.Peaster said:IMO strong MP players could tell us a lot about Civ2 strategy, but they just don't seem to post much.
From Rah@Apolyton 21-02-2001 15:07
While this (locating foreign cities) works very well against the dependable AI, in MP, it can sometimes not be effective. A few strategic city name changes can be used to lay traps for the exploring unit. When this method of locating was first being discovered. (have to credit Xin Yu with this one) he would change his closest city name to your closest city name on and off (depending on where your unit was) to make you think his city was 3 or 4 squares away from where it really was. It was always fun for your invading army to end up not where his city was, but in a carefully layed trap.
Peaster said:Should be easy to do with the Cheat menu. Start a game. Click Cheat, then Toggle Cheat Mode, then Force Government, then Communism. [If that doesn't work, try Edit Technology first and give yourself the Communism tech]..
Do you mean all MP games end by conquest as opposed to space ship?Peaster said:A common problem when discussing SP strategy [as in this thread] is that different players have entirely different styles and different goals. It becomes almost impossible to say one thing is better than another without someone pointing out an exception ... But a MP test seems more clear-cut for questions like that, since you don't have to argue about the goals of a MP game.