Forced Government

If you had to play only one government, what would it be?

  • Despotism

    Votes: 0 0.0%
  • Monarchy

    Votes: 7 11.3%
  • Republic

    Votes: 5 8.1%
  • Democracy

    Votes: 15 24.2%
  • Communism

    Votes: 27 43.5%
  • Fundamentalism

    Votes: 8 12.9%

  • Total voters
    62
Ali Ardavan said:
Communism has no corruption, which is why I picked it instead of Republic. Your SSC does not have to generate less income either. If you keep it in celebration mode it produces as much income as democracy.

Hmm, I guess not as bad as I was thinking. Funny thing is I cannot remember ever using communism before. I'll still pick demo though since it suits my play style of growing super cities.

After all the games I've played I still don't think I have a good handle on what the goal of the game is. If it is purely high score then you need to maximize population, which will require either celebrations under demo/rep or endless food caravans. If on the other hand the whole "goal of the game" is earliest landing date or conquest then commy just might win out.

This whole debate hinges strongly on version and map too. Playing my old fw version for example I get along just fine with no army except a couple diplomats from the beginning until rather late in the game. hence my only troop unhappiness problems come from the triremes. Play this with mge on a tiny and crowded map on the other hand and democracy starts looking pretty tricky in the early go.
 
to have fun :eek:

... the goal of the game is.
Yup. Since its human nature to want to crush the enemy better and faster, much posting is about how to do just that... ergo power this and trade that. However, simpify the rules, like constrain governments, wonders, huts, units (hey, is it possible to do a "warriors-only" game?), spaceship (or not)... and new views come about on rethinking strategy.

Maybe a story arc, with a series of governments fixed... e.g., monarchy for one (maybe at an easier level, like Prince), republic for the next (King or so), communism the next (medium to hard), fundamentalism (if a fundy-only GOTM has not been done recently), then democracy (which will be the culmination... the evolution.... and the hardest, and should be at emperor or diety). :lol:
 
Communism of course. A democrat won't crush a communist. If the communist can use cheat mode to make things equal to a strong democracy, that is hehe. :D But I still chose communism.
 
Communism of course. A democrat won't crush a communist.
Hmmm... that could be an interesting matchup. In a normal game, I'm confident a democrat could annhilate a communist in most playouts... A small window of vulnerability in mid game, and possibly a slower early game start, but the "Late early-game" in which a defensive democracy could zoom should leave the communist far behind. You will not get to vet spies unitl late game. However, with food freight and a super trade city, Communism could be quite formidible, and I don't see a problem with one advance per turn in early late game.... except... the democrat will be there first, and going 2 per turn. :king:
 
Communism, more because it makes sense to me in a universal sense, than any real gameplay dynamic. I would love to play a whole game in communism, I'm not sure how to set it up though. Communisms in civ are like communisms in theory, which aren't like communists in practice. Thank god!
 
PaulT said:
I would love to play a whole game in communism, I'm not sure how to set it up though.

Should be easy to do with the Cheat menu. Start a game. Click Cheat, then Toggle Cheat Mode, then Force Government, then Communism. [If that doesn't work, try Edit Technology first and give yourself the Communism tech].

IIRC some strong MP players at Poly swear by communism... I guess they use vet spies with great effect. IMO strong MP players could tell us a lot about Civ2 strategy, but they just don't seem to post much.
 
Peaster said:
IMO strong MP players could tell us a lot about Civ2 strategy, but they just don't seem to post much.
I have never played MP. But from the little I have read about it, I am convinced that it is almost a different game as the mindset it requires is totally different. We have grown to know the Civ2 AI and expect its moves. Playing a clever human is entirely something else.

For example, here is an amazing piece I was reading last night thanks to the link posted by SlowThinker:
From Rah@Apolyton 21-02-2001 15:07
While this (locating foreign cities) works very well against the dependable AI, in MP, it can sometimes not be effective. A few strategic city name changes can be used to lay traps for the exploring unit. When this method of locating was first being discovered. (have to credit Xin Yu with this one) he would change his closest city name to your closest city name on and off (depending on where your unit was) to make you think his city was 3 or 4 squares away from where it really was. It was always fun for your invading army to end up not where his city was, but in a carefully layed trap.
 
Peaster said:
Should be easy to do with the Cheat menu. Start a game. Click Cheat, then Toggle Cheat Mode, then Force Government, then Communism. [If that doesn't work, try Edit Technology first and give yourself the Communism tech]..

*Smacks forehead* yeah of course. The cheat menu just wasn't on my radar. I'm definetely going to give that a try.

Thanks!
 
A common problem when discussing SP strategy [as in this thread] is that different players have entirely different styles and different goals. It becomes almost impossible to say one thing is better than another without someone pointing out an exception.

I was especially wondering about posts 64-65 above, about Commy-vs-Demo. Not sure whether they had SP or MP in mind. But a MP test seems more clear-cut for questions like that, since you don't have to argue about the goals of a MP game.

I haven't played much MP, but have played several PBEMs. We have rules about renaming cities in my Poly PBEMS to prevent tricks. [In others, you start in a scenario, where most cities are pre-set]. I'm just suggesting that it's possible to make MP/PBEM games feel enough like SP games, that we can learn from them.
 
Peaster said:
A common problem when discussing SP strategy [as in this thread] is that different players have entirely different styles and different goals. It becomes almost impossible to say one thing is better than another without someone pointing out an exception ... But a MP test seems more clear-cut for questions like that, since you don't have to argue about the goals of a MP game.
Do you mean all MP games end by conquest as opposed to space ship?
 
Maybe he means that the goal is to win, in one way or another. :\


I don't often play with the goal to win. I usually just try to make the biggest conflicts possible, by building up as many units as possible, gifting techs to civs who need them, and setting up chokepoints on small maps. I just finished up a huge elephant duel between myself and the Spanish, which ended rather badly for both of us. Ahh....I hate playing to win, it's so complicated. I like to play as fast as possible so I can finish my game within a half hour.
 
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