My last 3 games (over 125,000 score) I had about 14 cities in the beginning AD years and I'd say 4 of them were VERY far from the capital. They were bringing in about 5while costing me 14
in maintenance. Courthouses made these cities much less painful to hold onto. In my last game, one was the Buddhist holy city with shrine, I wasn't getting rid of them
.
I will try currency first in my next game (which should prove to be my last Prince game) with a similar rush (map providing) and see how it works out. Since you guys are all higher level players, I trust I will be happily surprised.
The 14 cities early on is probably why I needed courthouses, though. I never used to expand so much so early, but I've been getting such ridiculous scores this way. It may not work so well like this on Monarch![]()
Don't listen to those other players, you're right; courthouses are better than markets at paying for a REX. But be careful to distinguish between Currency and actually building markets, they are different things. The tech Currency is better than CoL at solving economic woes, but courthouses are better than markets at doing that. You need a courthouse in every city and they help every turn regardless of the sliders, a market only helps significantly when it is in a city with plenty of commerce and if the slider is low or if you run merchants. The Currency tech does allow markets but much more importantly it allows you to: build wealth, to trade techs for gold or in part exchange, to demand gold from a weak AI or beg gold from a Pleased AI, to sell resources for gold per turn. These other methods of raising gold are more important than building markets plus there is an extra trade route per city worth 1 gold at least. That is why they say Currency is superior to CoL, not for markets. The best use of an early market is usually to give an extra 2 happiness when you have ivory and fur, the extra gold is nice but not important.
Once you have 14 cities you have to consider getting a courthouse in all cities including the capital. On Emperor and above the number of city component of maintenance is capped at 7 and the capital is likely to get that quickly as soon as you have HR and it grows in size. Saving 3.5 gold and getting 2 EPs for 120 hammers will be worthwhile in some situations, particularly if you have OR and Bureacracy to boost production. As you suggest the most distant cities of your 14 are costing 14


